extends Node2D func _process(_delta: float) -> void: $Points.text = str(State.points) func _on_button_button_down(): State.blower_up = true $PointsTimer.paused = false $AnimationPlayer.current_animation = "blower_up" func _on_button_button_up(): State.blower_up = false $PointsTimer.paused = true $AnimationPlayer.current_animation = "blower_down" func _on_points_timer_timeout(): if State.blowing && State.points > 0: State.points -= 1 if State.points == 0: $Button.button_pressed = false $Button.release_focus() State.blower_up = false State.blowing = false $AnimationPlayer.current_animation = "blower_down" $PointsTimer.paused = true $Microtransaction.visible = true $Backdrop.visible = true func _on_microtransaction_canceled() -> void: State.points = 80 $PointsTimer.paused = false $Microtransaction.visible = false $Backdrop.visible = false func _on_microtransaction_confirmed() -> void: State.points = 40 $PointsTimer.paused = false $Microtransaction.visible = false $Backdrop.visible = false func _on_button_mouse_exited() -> void: $Button.button_pressed = false