extends Node2D func _process(_delta: float) -> void: $Points.text = str(State.points) func _on_button_button_down(): State.blower_up = true $PointsTimer.paused = false $AnimationPlayer.current_animation = "blower_up" func _on_button_button_up(): State.blower_up = false $PointsTimer.paused = true $AnimationPlayer.current_animation = "blower_down" func _on_points_timer_timeout(): if State.blowing: State.points += 1