Bubble-Blower/addons/ridiculous_coding/blip.gd
Marvin Dalheimer 0ab65e1df6
Init
2025-01-25 21:40:19 +01:00

36 lines
938 B
GDScript

@tool
extends Node2D
var destroy: bool = false
var last_key: String = ""
var pitch_increase: float = 0.0
var sound: bool = true
var blips: bool = true
@onready var audio_stream_player: AudioStreamPlayer = $AudioStreamPlayer
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
@onready var animated_player: AnimationPlayer = $AnimationPlayer
@onready var gpu_particle_2d: GPUParticles2D = $GPUParticles2D
@onready var timer: Timer = $Timer
@onready var label: Label = $Label
func _ready():
if sound:
audio_stream_player.pitch_scale = 1.0 + pitch_increase * 0.01
audio_stream_player.play()
if blips:
animated_sprite_2d.frame = 0
animated_sprite_2d.play("default")
animated_player.play("default")
gpu_particle_2d.emitting = true
timer.start()
label.text = last_key
label.modulate = Color(randf_range(0,2), randf_range(0,2), randf_range(0,2))
func _on_Timer_timeout():
if destroy:
queue_free()