47 lines
1.1 KiB
GDScript
47 lines
1.1 KiB
GDScript
extends Node2D
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func _process(_delta: float) -> void:
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$Points.text = str(State.points)
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func _on_button_button_down():
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State.blower_up = true
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$PointsTimer.paused = false
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$AnimationPlayer.current_animation = "blower_up"
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func _on_button_button_up():
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State.blower_up = false
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$PointsTimer.paused = true
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$AnimationPlayer.current_animation = "blower_down"
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func _on_points_timer_timeout():
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if State.blowing && State.points > 0:
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State.points -= 1
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if State.points == 0:
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$Button.button_pressed = false
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$Button.release_focus()
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State.blower_up = false
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State.blowing = false
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$AnimationPlayer.current_animation = "blower_down"
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$PointsTimer.paused = true
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$Microtransaction.visible = true
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$Backdrop.visible = true
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func _on_microtransaction_canceled() -> void:
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State.points = 80
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$PointsTimer.paused = false
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$Microtransaction.visible = false
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$Backdrop.visible = false
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func _on_microtransaction_confirmed() -> void:
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State.points = 40
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$PointsTimer.paused = false
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$Microtransaction.visible = false
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$Backdrop.visible = false
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func _on_button_mouse_exited() -> void:
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$Button.button_pressed = false
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