OBSPlugin/backend/backend.py

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from streamcontroller_plugin_tools import BackendBase
from OBSController import OBSController
from obswebsocket import events
import os
import threading
class Backend(BackendBase):
def __init__(self):
super().__init__()
self.OBSController = OBSController()
self.OBSController.connect_to(
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host=self.frontend.get_settings().get("ip", "localhost"),
port=self.frontend.get_settings().get("port", 4455),
password=self.frontend.get_settings().get("password") or ""
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)
"""
Wrapper methods around OBSController aiming to allow a communication
between the frontend and the backend in default python data types
"""
def get_connected(self) -> bool:
return self.OBSController.connected
def connect_to(self, *args, **kwargs):
self.OBSController.connect_to(*args, **kwargs)
def get_controller(self) -> OBSController:
"""
Calling methods on the returned controller will raise a circular reference error from Pyro
"""
return self.OBSController
# Streaming
def get_stream_status(self) -> dict:
status = self.OBSController.get_stream_status()
if status is None:
return
return {
"active": status.datain["outputActive"],
"reconnecting": status.datain["outputReconnecting"],
"timecode": status.datain["outputTimecode"],
"duration": status.datain["outputDuration"],
"congestion": status.datain["outputCongestion"],
"bytes": status.datain["outputBytes"],
"skipped_frames": status.datain["outputSkippedFrames"],
"total_frames": status.datain["outputTotalFrames"]
}
def toggle_stream(self):
status = self.OBSController.toggle_stream()
if status is None:
return False
return status.datain["outputActive"]
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# Recording
def get_record_status(self) -> dict:
status = self.OBSController.get_record_status()
if status is None:
return
return {
"active": status.datain["outputActive"],
"paused": status.datain["outputPaused"],
"timecode": status.datain["outputTimecode"],
"duration": status.datain["outputDuration"],
"bytes": status.datain["outputBytes"]
}
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def toggle_record(self):
self.OBSController.toggle_record()
def toggle_record_pause(self):
self.OBSController.toggle_record_pause()
# Replay Buffer
def get_replay_buffer_status(self) -> dict:
status = self.OBSController.get_replay_buffer_status()
if status is None:
return
return {
"active": status.datain["outputActive"]
}
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def start_replay_buffer(self):
self.OBSController.start_replay_buffer()
def stop_replay_buffer(self):
self.OBSController.stop_replay_buffer()
def save_replay_buffer(self):
self.OBSController.save_replay_buffer()
# Virtual Camera
def get_virtual_camera_status(self) -> dict:
status = self.OBSController.get_virtual_camera_status()
if status is None:
return
return {
"active": status.datain["outputActive"]
}
def start_virtual_camera(self):
self.OBSController.start_virtual_camera()
def stop_virtual_camera(self):
self.OBSController.stop_virtual_camera()
# Studio Mode
def get_studio_mode_enabled(self) -> dict:
status = self.OBSController.get_studio_mode_enabled()
if status is None:
return
return {
"active": status.datain["studioModeEnabled"]
}
def set_studio_mode_enabled(self, enabled: bool):
self.OBSController.set_studio_mode_enabled(enabled)
def trigger_transition(self):
self.OBSController.trigger_transition()
# Input Mixing
def get_inputs(self) -> list[str]:
return self.OBSController.get_inputs()
def get_input_muted(self, input: str):
status = self.OBSController.get_input_muted(input)
if status is None:
return
return {
"muted": status.datain["inputMuted"]
}
def set_input_muted(self, input: str, muted: bool):
self.OBSController.set_input_muted(input, muted)
def get_input_volume(self, input: str):
status = self.OBSController.get_input_volume(input)
if status is None:
return
return {
"volume": status.datain["inputVolumeDb"]
}
def set_input_volume(self, input: str, volume: int):
self.OBSController.set_input_volume(input, volume)
# Scenes
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def get_scene_names(self) -> list[str]:
return self.OBSController.get_scenes()
def switch_to_scene(self, scene:str):
self.OBSController.switch_to_scene(scene)
# Scene Items
def get_scene_items(self, sceneName: str) -> list[str]:
return self.OBSController.get_scene_items(sceneName)
def get_scene_item_enabled(self, sceneName: str, sourceName: str):
status = self.OBSController.get_scene_item_enabled(sceneName, sourceName)
if status is None:
return
return {
"enabled": status.datain["sceneItemEnabled"]
}
def set_scene_item_enabled(self, sceneName: str, sourceName: str, enabled: bool):
self.OBSController.set_scene_item_enabled(sceneName, sourceName, enabled)
# Scene Collections
def get_scene_collections(self) -> list[str]:
return self.OBSController.get_scene_collections()
def set_current_scene_collection(self, sceneCollectionName: str):
return self.OBSController.set_current_scene_collection(sceneCollectionName)
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backend = Backend()