Tough_Crowd/godot/scenes/tutorial.tscn

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[gd_scene load_steps=4 format=3 uid="uid://cxsuv8lnui8p7"]
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[ext_resource type="Script" path="res://scenes/tutorial.gd" id="1_i8rpu"]
[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_lch8g"]
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[ext_resource type="Texture2D" uid="uid://dhpn2dswrkgyj" path="res://sprites/ui/controlls.svg" id="3_u3bmf"]
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[node name="Tutorial" type="Node2D"]
script = ExtResource("1_i8rpu")
next_scene = ExtResource("2_lch8g")
[node name="AspectRatioContainer" type="AspectRatioContainer" parent="."]
offset_right = 576.0
offset_bottom = 325.0
ratio = 1.6306
[node name="VSplitContainer" type="VSplitContainer" parent="AspectRatioContainer"]
layout_mode = 2
split_offset = 270
dragger_visibility = 2
[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
layout_mode = 2
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bbcode_enabled = true
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text = "tutorial"
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[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"]
layout_mode = 2
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text = "tutorial_button"
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[node name="Controlls" type="Sprite2D" parent="."]
position = Vector2(430, 219)
texture = ExtResource("3_u3bmf")
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[connection signal="pressed" from="AspectRatioContainer/VSplitContainer/CenterContainer/Button" to="." method="_on_button_pressed"]