2024-01-27 20:10:50 +00:00
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class_name Crowd
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2024-01-26 19:54:22 +00:00
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extends Node2D
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2024-01-27 19:46:22 +00:00
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@export_range(1, 16, 1) var max_persons = 16
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2024-01-26 19:54:22 +00:00
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2024-01-27 20:10:50 +00:00
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var audience : Array[AudienceMember] = []
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var overall_mood : float = 0
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2024-01-26 19:54:22 +00:00
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func _ready():
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var counter = 0
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var person = preload("res://scenes/crowd/person.tscn")
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for seat in $Seats.get_children():
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2024-01-27 15:45:22 +00:00
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var person_node = person.instantiate()
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person_node.color = AudienceMember.get_random_color()
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seat.add_child(person_node)
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2024-01-27 20:10:50 +00:00
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audience.append(person_node)
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2024-01-27 14:50:20 +00:00
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2024-01-26 19:54:22 +00:00
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counter += 1
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if counter == max_persons:
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break
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2024-01-27 20:10:50 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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overall_mood = 0
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for m in audience:
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overall_mood += m.mood
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