Tough_Crowd/godot/scenes/ingame_scene.tscn

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[gd_scene load_steps=8 format=3 uid="uid://cik30de5gaaah"]
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[ext_resource type="Script" path="res://scenes/ingame_scene.gd" id="1_objyc"]
[ext_resource type="PackedScene" uid="uid://bkk87o2ooo6at" path="res://ui/overlays/fade_overlay.tscn" id="1_y6ebv"]
[ext_resource type="PackedScene" uid="uid://jyv4g54adkmo" path="res://ui/overlays/pause_overlay.tscn" id="3_8o178"]
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[ext_resource type="PackedScene" uid="uid://b0xc4jjyahlvk" path="res://scenes/score_overlay.tscn" id="3_yvlw3"]
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[ext_resource type="PackedScene" uid="uid://bx6htkgx23t8v" path="res://scenes/crowd/crowd.tscn" id="4_aeh13"]
[ext_resource type="PackedScene" uid="uid://cicyfp5xjvvu4" path="res://scenes/stage.tscn" id="5_borcq"]
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[ext_resource type="Texture2D" uid="uid://c8nhtntxhrfaq" path="res://sprites/room/curtain.svg" id="5_ykdj2"]
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[node name="IngameScene" type="Node2D"]
script = ExtResource("1_objyc")
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[node name="Crowd" parent="." instance=ExtResource("4_aeh13")]
position = Vector2(261, 230)
[node name="Stage" parent="." instance=ExtResource("5_borcq")]
z_index = 10
position = Vector2(291, 346)
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[node name="UI" type="CanvasLayer" parent="."]
[node name="FadeOverlay" parent="UI" instance=ExtResource("1_y6ebv")]
unique_name_in_owner = true
visible = false
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[node name="Curtain" type="Control" parent="UI"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextureRect" type="TextureRect" parent="UI/Curtain"]
layout_mode = 0
offset_right = 576.0
offset_bottom = 324.0
texture = ExtResource("5_ykdj2")
expand_mode = 2
stretch_mode = 4
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[node name="ScoreOverlay" parent="UI" instance=ExtResource("3_yvlw3")]
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unique_name_in_owner = true
visible = false
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[node name="PauseOverlay" parent="UI" instance=ExtResource("3_8o178")]
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unique_name_in_owner = true
process_mode = 2
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visible = false