2024-01-27 18:33:33 +00:00
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extends Label
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2024-01-27 20:10:50 +00:00
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@onready var crowd_controller: Crowd = get_node("/root/IngameScene/Crowd")
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2024-01-27 18:33:33 +00:00
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2024-01-27 19:46:22 +00:00
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2024-01-27 18:33:33 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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2024-01-27 20:10:50 +00:00
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func _process(_delta):
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text = str(int(crowd_controller.overall_mood))
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