116 lines
5.9 KiB
Markdown
116 lines
5.9 KiB
Markdown
|
![godot-gamejam](logo.png)
|
||
|
|
||
|
**🤖 Godot Engine 4.0 template to better get started for gamejams with your game!**
|
||
|
|
||
|
![](https://img.shields.io/badge/Godot%20Compatible-4.0%2B-%234385B5) [![](https://img.shields.io/discord/785246324793540608.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.com/invite/CKBuE5djXe)
|
||
|
|
||
|
# 🧪 Features
|
||
|
|
||
|
### 🌌 **Game Settings**
|
||
|
|
||
|
This template project comes with game settings out of the box:
|
||
|
|
||
|
- **Audio volume** (Master, Sound, Music)
|
||
|
- **Game Language** (English only by default)
|
||
|
|
||
|
### ✨ **Bootsplash scene support**
|
||
|
|
||
|
Either use the default Godot bootsplash or define your own logo bootsplashes!
|
||
|
|
||
|
### 🎩 Basic menu flow (main menu, settings, pause)
|
||
|
|
||
|
This project comes with basic menu navigation that allows you to navigate between ingame, settings and quitting the game.
|
||
|
|
||
|
### 💾 Save Game Integration
|
||
|
|
||
|
Automatically saves the state of the game on exit. Starting a new game overrides the existing save game. Any game object that needs to be saved has to be part of the "Persist" group.
|
||
|
|
||
|
### 🌎 Translation support (i18n)
|
||
|
|
||
|
Comes with pre-defined translations that can be extended.
|
||
|
|
||
|
### ⏸ Pause Menu
|
||
|
|
||
|
The `IngameScene` supports a pause menu to temporarily pause the game.
|
||
|
|
||
|
### _🚀 Automatic [itch.io](https://itch.io) deployment_
|
||
|
|
||
|
This templates comes with automatic deployment to itch.io for MacOS, Windows, Linux and HTML5 (Web). Delete `.github/workflows/godot-ci.yml` in case you are not interested in deploying to itch.io!
|
||
|
|
||
|
1. generate new API key in your itch.io settings and setup your `BUTLER_API_KEY` secret - [learn more](https://docs.github.com/en/actions/security-guides/using-secrets-in-github-actions)
|
||
|
2. create a new game on itch.io
|
||
|
3. setup `ITCHIO_GAME` and `ITCHIO_USERNAME` secrets in Github and assign them to your itch.io username and game name
|
||
|
|
||
|
[See working example here](https://github.com/bitbrain/ggj-2023/blob/main/.github/workflows/godot-ci.yml)
|
||
|
|
||
|
# 🎮 Getting started!
|
||
|
|
||
|
1. Click `Use this template` in Github ([learn more about Template Repositories](https://docs.github.com/en/repositories/creating-and-managing-repositories/creating-a-repository-from-a-template))
|
||
|
2. Open the project in Godot Engine 4
|
||
|
3. Customize it to your needs (see [🧱 Customization](#-customization))
|
||
|
4. Open the `IngameScene` and start building your game!
|
||
|
|
||
|
# 🔌 Compatible Gamejams
|
||
|
|
||
|
> **Not all gamejams allow project templates!** Please make sure to carefully read the gamejam rules before using this project, otherwise you might **risk being disqualified**!
|
||
|
|
||
|
Down below is a list of some compatible gamejam formats that permit using this repository as a template:
|
||
|
|
||
|
- [GoGodotJam](https://gogodotjam.com/the-jam/)
|
||
|
- [Ludum Dare](https://ldjam.com/events/ludum-dare/rules)
|
||
|
- [GMTK Game Jam](https://itch.io/jam/gmtk-jam-2022)
|
||
|
- [Brackeys Gamejam](https://itch.io/jam/brackeys-7)
|
||
|
- [Global Game Jam](https://globalgamejam.org/news/be-cool-rules)
|
||
|
- [GameDevLondon Summer Jam](https://itch.io/jam/game-dev-london-summer-jam-2021)
|
||
|
- [Godot Wild Jam](https://itch.io/jam/godot-wild-jam-49)
|
||
|
|
||
|
# 🧱 Customization
|
||
|
|
||
|
This project is built to be as generic as possible and it can be fully adjusted to your needs.
|
||
|
|
||
|
## Defining custom UI theme
|
||
|
|
||
|
Search for the file `theme.tres` and open it. The [Godot theme editor](https://docs.godotengine.org/en/stable/tutorials/ui/gui_using_theme_editor.html) should appear. Feel free to customise the UI to your needs. Any `Control` node will use this theme by default:
|
||
|
|
||
|
![custom-theme](docs/custom-theme.png)
|
||
|
|
||
|
## Choosing 2D vs 3D
|
||
|
|
||
|
This toolkit is not limited to either 2D or 3D. It has been kept vague on purpose so feel free to build 2D or 3D scenes with it!
|
||
|
|
||
|
## Custom boot splash
|
||
|
|
||
|
Within Godot Engine, head to `scenes/boot` to access boot splash scenes. You can create your custom bootsplash by either modifying `GodotBootsplashScene` or creating a new node of type `Control`. Add `BootsplashScene` as a child and configure its properties as follows:
|
||
|
|
||
|
- `Fade Duration` - the amount of time in milliseconds to fade in/out the bootsplash.
|
||
|
- `Stay Duration` - the amount of time in milliseconds the bootsplash should stay.
|
||
|
- `Node` - the node/scene that should be displayed during the bootsplash.
|
||
|
- `Next Scene` - the next scene that should be loaded after the bootsplash has finished.
|
||
|
- `Interruptable ` - wether the bootsplash is interruptable or not.
|
||
|
|
||
|
## Add new translation
|
||
|
|
||
|
You will find a translation file in `i18n/translation.csv`. Feel free to extend it to your needs. Godot will automatically pickup the translations if you use them inside your control nodes like `Button` or `Label`. In case you need to manually translate something in a script, call the `tr()` function.
|
||
|
|
||
|
In case you want to add a new language, add a new column to the `translation.csv` file.
|
||
|
|
||
|
## Game Settings
|
||
|
|
||
|
The game settings are managed in `UserSettings.gd`. You can change the defaults by updating `USER_SETTING_DEFAULTS`. You can also add additional properties to extend them.
|
||
|
|
||
|
The `GameSettings` node and the `GameSettings.gd` script connects to the `UserSettings` by setting it/loading from it.
|
||
|
|
||
|
## Save game configuration
|
||
|
|
||
|
By default, save games are enabled. You can toggle support for save games inside `SaveGame.gd` by changing the `ENABLED` property.
|
||
|
|
||
|
The save game saves any node inside the `IngameScene` that is part of the `Persist` group ([learn more about groups in Godot](https://docs.godotengine.org/en/stable/tutorials/scripting/groups.html)). The save game system will save existing nodes but also nodes that were dynamically added to the scene at runtime!
|
||
|
|
||
|
Currently, the game will only save the scene when exiting the game via the pause menu.
|
||
|
|
||
|
# 🍻 Contributing
|
||
|
|
||
|
Feel free to raise a pull request or suggest any changes or improvements you would like to see!
|
||
|
|
||
|
> 🐱💻 **PLEASE NOTE:** this project is a template and any contribution should only introduce/extend features that are template related. If something can be its own addon (e.g. movement controller or specific 2D/3D stuff) it probably should be its own (separate) addon.
|