Tough_Crowd/godot/scenes/ingame_scene.tscn

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[gd_scene load_steps=6 format=3 uid="uid://cik30de5gaaah"]
[ext_resource type="Script" path="res://scenes/ingame_scene.gd" id="1_objyc"]
[ext_resource type="PackedScene" uid="uid://bkk87o2ooo6at" path="res://ui/overlays/fade_overlay.tscn" id="1_y6ebv"]
[ext_resource type="PackedScene" uid="uid://jyv4g54adkmo" path="res://ui/overlays/pause_overlay.tscn" id="3_8o178"]
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[ext_resource type="PackedScene" uid="uid://bx6htkgx23t8v" path="res://scenes/crowd/crowd.tscn" id="4_aeh13"]
[ext_resource type="PackedScene" uid="uid://cicyfp5xjvvu4" path="res://scenes/stage.tscn" id="5_borcq"]
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[node name="IngameScene" type="Node2D"]
script = ExtResource("1_objyc")
[node name="UI" type="CanvasLayer" parent="."]
[node name="FadeOverlay" parent="UI" instance=ExtResource("1_y6ebv")]
unique_name_in_owner = true
visible = false
[node name="PauseOverlay" parent="UI" instance=ExtResource("3_8o178")]
unique_name_in_owner = true
process_mode = 2
visible = false
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[node name="Crowd" parent="." instance=ExtResource("4_aeh13")]
position = Vector2(0, 0)
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max_persons = 16
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[node name="Stage" parent="." instance=ExtResource("5_borcq")]
z_index = 10
position = Vector2(291, 346)