Tough_Crowd/godot/scenes/crowd/audience_profile.gd

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GDScript3
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class_name AudienceProfile
extends Node2D
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class ProfileData:
var happy_threshold: float
var angry_threshold: float
var lashout_threshold: float
var happiness_decay: float
var lashout_decay: float
var joke_mood_mapping: Dictionary
func _init(happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping):
self.happy_threshold = happy_threshold
self.angry_threshold = angry_threshold
self.lashout_threshold = lashout_threshold
self.happiness_decay = happiness_decay
self.lashout_decay = lashout_decay
self.joke_mood_mapping = joke_mood_mapping
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@export var happy_threshold : float
@export var angry_threshold : float
@export var lashout_threshold : float
@export var happiness_decay : float
@export var lashout_decay : float
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# Maps JokeType (as int) to mood change (as float)
@export var joke_mood_mapping: Dictionary
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static func get_profile_data(index) -> ProfileData:
var profiles = [
ProfileData.new(3, -3, -10, 1, 10, { 0: 1, 1: 0, 2: -0.5 }),
]
return profiles[index]
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# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
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func load_data(data: ProfileData):
happy_threshold = data.happy_threshold
angry_threshold = data.angry_threshold
lashout_threshold = data.lashout_threshold
happiness_decay = data.happiness_decay
lashout_decay = data.lashout_decay
joke_mood_mapping = data.joke_mood_mapping