Tough_Crowd/godot/scenes/crowd/person.tscn

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[gd_scene load_steps=2 format=3 uid="uid://cl4fax7fbh2g7"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
size = Vector2(20, 30)
[node name="Person" type="Sprite2D"]
texture = SubResource("PlaceholderTexture2D_kbo53")