Tough_Crowd/godot/scenes/faces/face_ronald.tscn

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[gd_scene load_steps=5 format=3 uid="uid://cueulkc3lnk5c"]
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_8nd6f"]
[ext_resource type="Texture2D" uid="uid://ctelqstn5ksh1" path="res://sprites/faces/ronald_happy.svg" id="2_512yk"]
[ext_resource type="Texture2D" uid="uid://ijs3777dtv0n" path="res://sprites/faces/ronald_neutral.svg" id="3_ko187"]
[ext_resource type="Texture2D" uid="uid://cn7dhkoupxvt8" path="res://sprites/faces/ronald_not_amused.svg" id="4_cf5hk"]
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[node name="FaceCurly" type="Node2D" node_paths=PackedStringArray("sprite_laugh", "sprite_happy", "sprite_neutral", "sprite_unhappy")]
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script = ExtResource("1_8nd6f")
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sprite_laugh = NodePath("Laugh")
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sprite_happy = NodePath("Happy")
sprite_neutral = NodePath("Neutral")
sprite_unhappy = NodePath("Unhappy")
[node name="Happy" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0)
texture = ExtResource("2_512yk")
[node name="Neutral" type="Sprite2D" parent="."]
texture = ExtResource("3_ko187")
[node name="Unhappy" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0)
texture = ExtResource("4_cf5hk")
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[node name="Laugh" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0)
texture = ExtResource("2_512yk")