Tough_Crowd/godot/scenes/crowd/person.gd

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GDScript3
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extends Sprite2D
@export var head : Node2D
@export var face : Node2D
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@export var mood : float = 0.0
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var known_faces : Array[String] = [
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"res://scenes/faces/face_curly.tscn",
"res://scenes/faces/face_moritz.tscn",
"res://scenes/faces/face_ronald.tscn",
# Add more scenes as needed
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]
# Called when the node enters the scene tree for the first time.
func _ready():
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pass # Replace with function body.
if face == null:
set_random_face()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
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if mood < -9.9:
throw_bottle()
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func set_random_face():
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var face_res = load(known_faces[randi() % known_faces.size()])
face = face_res.instantiate()
head.add_child(face)
func throw_bottle():
mood += 2.0
var bottle_scene = preload("res://scenes/objects/bottle.tscn")
var bottle = bottle_scene.instantiate()
add_child(bottle);
func _on_debug_timer_timeout():
mood -= 1