Tough_Crowd/godot/scenes/Boundary.gd

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class_name Boundary
extends Node2D
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@export var width = 200.
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# Called when the node enters the scene tree for the first time.
func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func get_most_left_position():
return global_position.x - width / 2
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func get_most_right_position():
return global_position.x + width / 2