Tough_Crowd/godot/scenes/crowd/audience_profile.gd

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class_name AudienceProfile
extends Node2D
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const HAPPY_THRESHOLD: float = 2
const ANGRY_THRESHOLD: float = -1
const LASHOUT_THRESHOLD: float = -5
const HAPPINESS_DECAY: float = .01
const LASHOUT_DECAY: float = .01
const GOOD_REACTION: float = 1
const NEUTRAL_REACTION: float = .1
const BAD_REACTION: float = -1.2
const BOTTLE_REACTION: float = 3
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class ProfileData:
var happy_threshold: float
var angry_threshold: float
var lashout_threshold: float
var happiness_decay: float
var lashout_decay: float
var joke_mood_mapping: Dictionary
func _init(
happy_threshold,
angry_threshold,
lashout_threshold,
happiness_decay,
lashout_decay,
joke_mood_mapping
):
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self.happy_threshold = happy_threshold
self.angry_threshold = angry_threshold
self.lashout_threshold = lashout_threshold
self.happiness_decay = happiness_decay
self.lashout_decay = lashout_decay
self.joke_mood_mapping = joke_mood_mapping
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var happy_threshold: float
var angry_threshold: float
var lashout_threshold: float
var happiness_decay: float
var lashout_decay: float
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# Maps JokeType (as int) to mood change (as float)
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var joke_mood_mapping: Dictionary
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static func get_profile_data(index) -> ProfileData:
var profiles = [
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ProfileData.new(HAPPY_THRESHOLD, ANGRY_THRESHOLD, LASHOUT_THRESHOLD, HAPPINESS_DECAY, LASHOUT_DECAY, {0: GOOD_REACTION, 1: BAD_REACTION, 2: NEUTRAL_REACTION, 3: BOTTLE_REACTION}),
ProfileData.new(HAPPY_THRESHOLD, ANGRY_THRESHOLD, LASHOUT_THRESHOLD, HAPPINESS_DECAY, LASHOUT_DECAY, {0: NEUTRAL_REACTION, 1: GOOD_REACTION, 2: BAD_REACTION, 3: BOTTLE_REACTION}),
ProfileData.new(HAPPY_THRESHOLD, ANGRY_THRESHOLD, LASHOUT_THRESHOLD, HAPPINESS_DECAY, LASHOUT_DECAY, {0: BAD_REACTION, 1: NEUTRAL_REACTION, 2: GOOD_REACTION, 3: BOTTLE_REACTION}),
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]
return profiles[index]
func load_data(data: ProfileData):
happy_threshold = data.happy_threshold
angry_threshold = data.angry_threshold
lashout_threshold = data.lashout_threshold
happiness_decay = data.happiness_decay
lashout_decay = data.lashout_decay
joke_mood_mapping = data.joke_mood_mapping