Tough_Crowd/godot/scenes/crowd/crowd.gd

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GDScript3
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class_name Crowd
extends Node2D
@export_range(1, 16, 1) var max_persons = 16
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var audience: Array[AudienceMember] = []
var overall_mood: float = 0
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func _ready():
var counter = 0
var person = preload("res://scenes/crowd/person.tscn")
for seat in $Seats.get_children():
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var person_node = person.instantiate()
person_node.color = AudienceMember.get_random_color()
seat.add_child(person_node)
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audience.append(person_node)
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counter += 1
if counter == max_persons:
break
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
overall_mood = 0
for m in audience:
overall_mood += m.mood * 10