Add tutorial scene
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://dv2y18ye8j7o0"]
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[ext_resource type="Script" path="res://scenes/main_menu_scene.gd" id="1_1foie"]
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[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_nl5i6"]
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[ext_resource type="PackedScene" uid="uid://dsbpdd7xdslx0" path="res://scenes/tutorial.tscn" id="2_o0xek"]
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[ext_resource type="PackedScene" uid="uid://g4qhvbvdm62w" path="res://scenes/game_settings_scene.tscn" id="3_dgs4d"]
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[ext_resource type="PackedScene" uid="uid://bkk87o2ooo6at" path="res://ui/overlays/fade_overlay.tscn" id="3_kf1us"]
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[ext_resource type="PackedScene" uid="uid://b4blrdjthcxnn" path="res://ui/components/game_logo.tscn" id="4_fnufg"]
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@ -13,7 +13,7 @@ font_color = Color(1, 1, 1, 0.486275)
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[node name="MainMenuScene" type="Node2D"]
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script = ExtResource("1_1foie")
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game_scene = ExtResource("2_nl5i6")
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game_scene = ExtResource("2_o0xek")
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settings_scene = ExtResource("3_dgs4d")
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[node name="UI" type="CanvasLayer" parent="."]
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extends Node2D
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@export var next_scene: PackedScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_button_pressed():
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get_tree().change_scene_to_packed(next_scene)
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[gd_scene load_steps=3 format=3 uid="uid://dsbpdd7xdslx0"]
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[ext_resource type="Script" path="res://scenes/tutorial.gd" id="1_i8rpu"]
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[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_lch8g"]
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[node name="Tutorial" type="Node2D"]
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script = ExtResource("1_i8rpu")
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next_scene = ExtResource("2_lch8g")
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[node name="AspectRatioContainer" type="AspectRatioContainer" parent="."]
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offset_right = 576.0
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offset_bottom = 325.0
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ratio = 1.6306
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[node name="VSplitContainer" type="VSplitContainer" parent="AspectRatioContainer"]
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layout_mode = 2
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split_offset = 270
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dragger_visibility = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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text = "Can YOU please the crowd?
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Throw out jokes but be aware that not every joke is for everyone.
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Can you please everyone before you run out of breath?"
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[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"]
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layout_mode = 2
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text = "I'm ready for the show!"
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[connection signal="pressed" from="AspectRatioContainer/VSplitContainer/CenterContainer/Button" to="." method="_on_button_pressed"]
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