Merge remote-tracking branch 'origin/main' into art
This commit is contained in:
commit
2392689db9
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@ -28,6 +28,10 @@ window/size/window_height_override=1080
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep_height"
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[dotnet]
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||||
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||||
project/assembly_name="Tough Crowd"
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[gui]
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||||
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theme/custom="res://ui/theme.tres"
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@ -86,6 +90,21 @@ pause={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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joke_button_1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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joke_button_2={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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joke_button_3={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[internationalization]
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@ -0,0 +1,31 @@
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extends Node2D
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signal button_pressed(joke)
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@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
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@export var sprite: Sprite2D
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@export var type_sprites: Array[Texture2D]
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var current_joke: Joke
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func _map_action_to_joke():
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match action:
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"joke_button_1":
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return Joke.new(Joke.JokeType.Joke1)
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"joke_button_2":
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return Joke.new(Joke.JokeType.Joke2)
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"joke_button_3":
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return Joke.new(Joke.JokeType.Joke3)
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func _ready():
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set_current_joke(_map_action_to_joke())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed(action):
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button_pressed.emit(current_joke)
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func set_current_joke(joke: Joke):
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current_joke = joke
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sprite.texture = type_sprites[joke.type]
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@ -3,6 +3,7 @@ extends Node2D
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@export var move_speed = 100
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@export var boundary: Boundary
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@export var tim_sprite : Sprite2D
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@export var transmitter_area: Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -21,3 +22,12 @@ func _process(delta):
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global_position += Vector2.LEFT * delta * move_speed
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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func _on_joke_button_button_pressed(joke):
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for body in transmitter_area.get_overlapping_bodies():
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var person = body.find_parent("Person")
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if not (person is AudienceMember):
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continue
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person.on_joke(joke)
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|
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@ -0,0 +1,17 @@
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class_name AudienceProfile
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extends Node2D
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@export var happy_threshold : float
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@export var angry_threshold : float
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@export var lashout_threshold : float
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@export var happiness_decay : float
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||||
@export var lashout_decay : float
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||||
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||||
# Called when the node enters the scene tree for the first time.
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func _ready():
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||||
pass # Replace with function body.
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||||
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||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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@ -1,26 +1,79 @@
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|||
class_name AudienceMember
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extends Sprite2D
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||||
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||||
@export var mood : float = 0.
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||||
@export var head : Node2D
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||||
@export var face : Node2D
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@export var profile : AudienceProfile
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@export_enum("angry", "neutral", "happy", "laugh") var expression
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var known_faces : Array[String] = [
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"res://scenes/faces/face_curly.tscn",
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"res://scenes/faces/face_jenny.tscn",
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"res://scenes/faces/face_moritz.tscn",
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"res://scenes/faces/face_ronald.tscn",
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# Add more scenes as needed
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]
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const laughter_duration : float = 2. # seconds
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const laughter_bobs : int = 4
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var laughter_left : float = 0.
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||||
# Called when the node enters the scene tree for the first time.
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func _ready():
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||||
pass # Replace with function body.
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||||
laughter_left = 0.
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mood = randf_range(profile.lashout_threshold, profile.happy_threshold)
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update_expression()
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if face == null:
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set_random_face()
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||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
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||||
func _process(_delta):
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||||
pass
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func _process(delta):
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||||
if laughter_left >= 0:
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||||
laughter_left -= delta
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|
||||
if mood > profile.happy_threshold * .5:
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||||
mood -= profile.happiness_decay * delta
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elif mood < profile.lashout_threshold * .9:
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mood += profile.lashout_decay * delta
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if Input.is_key_pressed(KEY_SPACE) and OS.is_debug_build():
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update_mood(1.)
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update_expression()
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func hear_joke():
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var change = randf_range(-3., 3.)
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update_mood(change)
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func update_mood(change: float):
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if mood > profile.happy_threshold and change > 0 and laughter_left <= 0:
|
||||
laughter_left = laughter_duration
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# bob head
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var tween = get_tree().create_tween().bind_node(self).set_loops(laughter_bobs)
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var bob_duration = laughter_duration / laughter_bobs / 2
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tween.tween_property(face, "position", Vector2.UP * 20, bob_duration).set_delay(randf_range(0, bob_duration))
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tween.tween_property(face, "position", Vector2.ZERO, bob_duration)
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mood += change
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func update_expression():
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if laughter_left > 0:
|
||||
expression = "laugh"
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elif mood > profile.happy_threshold:
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expression = "happy"
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elif mood < profile.angry_threshold:
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expression = "angry"
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else:
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expression = "neutral"
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func set_random_face():
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var face_res = load(known_faces[randi() % known_faces.size()])
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face = face_res.instantiate()
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head.add_child(face)
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func on_joke(joke: Joke):
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pass
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|
|
@ -1,15 +1,33 @@
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|||
[gd_scene load_steps=3 format=3 uid="uid://cl4fax7fbh2g7"]
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[gd_scene load_steps=5 format=3 uid="uid://cl4fax7fbh2g7"]
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||||
|
||||
[ext_resource type="Script" path="res://scenes/crowd/person.gd" id="1_mx0i8"]
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||||
[ext_resource type="Script" path="res://scenes/crowd/audience_profile.gd" id="2_bsodr"]
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||||
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||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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||||
|
||||
[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head")]
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5rd5b"]
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||||
|
||||
[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head", "profile")]
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||||
texture = SubResource("PlaceholderTexture2D_kbo53")
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||||
script = ExtResource("1_mx0i8")
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||||
head = NodePath("Head")
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profile = NodePath("Profile")
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expression = 1
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||||
[node name="Head" type="Node2D" parent="."]
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position = Vector2(0, -16)
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||||
scale = Vector2(0.3, 0.3)
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||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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||||
shape = SubResource("RectangleShape2D_5rd5b")
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||||
|
||||
[node name="Profile" type="Node2D" parent="."]
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||||
script = ExtResource("2_bsodr")
|
||||
happy_threshold = 3.0
|
||||
angry_threshold = -3.0
|
||||
lashout_threshold = -10.0
|
||||
happiness_decay = 1.0
|
||||
lashout_decay = 10.0
|
||||
|
|
|
@ -1,38 +1,40 @@
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|||
extends Node2D
|
||||
|
||||
@export var mood : int = 0
|
||||
var last_mood : int = 0
|
||||
@export_enum("angry", "neutral", "happy", "laugh") var expression
|
||||
|
||||
@export var sprite_happy : Sprite2D
|
||||
@export var sprite_neutral : Sprite2D
|
||||
@export var sprite_unhappy : Sprite2D
|
||||
var person_controller : AudienceMember
|
||||
var expression_map = {}
|
||||
|
||||
const tween_speed : float = 1.5
|
||||
const expression_change_speed : float = 1.5
|
||||
const color_transparent : Color = Color(1, 1, 1, 0)
|
||||
const color_visible : Color = Color(1, 1, 1, 1)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
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||||
func _ready():
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||||
mood = 0
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||||
last_mood = 0
|
||||
sprite_happy.modulate.a = 0
|
||||
sprite_neutral.modulate.a = 1
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||||
sprite_unhappy.modulate.a = 0
|
||||
expression_map = {
|
||||
"angry" : $Unhappy,
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||||
"neutral" : $Neutral,
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||||
"happy" : $Happy,
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||||
"laugh" : $Laugh,
|
||||
}
|
||||
person_controller = get_node("../../../Person")
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||||
expression = person_controller.expression
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||||
reset_face()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
if mood != last_mood:
|
||||
var tween = get_tree().create_tween().bind_node(self).set_parallel().set_trans(Tween.TRANS_LINEAR)
|
||||
if mood < 0:
|
||||
tween.tween_property(sprite_unhappy, "modulate", color_visible, tween_speed)
|
||||
tween.tween_property(sprite_neutral, "modulate", color_transparent, tween_speed)
|
||||
tween.tween_property(sprite_happy, "modulate", color_transparent, tween_speed)
|
||||
elif mood > 0:
|
||||
tween.tween_property(sprite_unhappy, "modulate", color_transparent, tween_speed)
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||||
tween.tween_property(sprite_neutral, "modulate", color_transparent, tween_speed)
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||||
tween.tween_property(sprite_happy, "modulate", color_visible, tween_speed)
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||||
else:
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||||
tween.tween_property(sprite_unhappy, "modulate", color_transparent, tween_speed)
|
||||
tween.tween_property(sprite_neutral, "modulate", color_visible, tween_speed)
|
||||
tween.tween_property(sprite_happy, "modulate", color_transparent, tween_speed)
|
||||
last_mood = mood
|
||||
if expression != person_controller.expression:
|
||||
update_face(person_controller.expression)
|
||||
expression = person_controller.expression
|
||||
|
||||
func reset_face():
|
||||
for expr in expression_map:
|
||||
expression_map[expr].modulate = color_transparent.lerp(color_visible, expr == expression)
|
||||
|
||||
func update_face(new_expression: String):
|
||||
var trans_speed = expression_change_speed
|
||||
if new_expression == "laugh":
|
||||
trans_speed = 0
|
||||
#var trans_speed = lerpf(0, expression_change_speed, new_expression != "laugh")
|
||||
var tween = get_tree().create_tween().bind_node(self).set_parallel().set_trans(Tween.TRANS_LINEAR)
|
||||
tween.tween_property(expression_map[expression], "modulate", color_transparent, trans_speed)
|
||||
tween.tween_property(expression_map[new_expression], "modulate", color_visible, trans_speed)
|
||||
|
|
|
@ -1,20 +1,22 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://bvc6fbd5cgb0i"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bvc6fbd5cgb0i"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://f74hle6gaeie" path="res://sprites/faces/curly_happy.png" id="1_7pet0"]
|
||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_vcbhp"]
|
||||
[ext_resource type="Texture2D" uid="uid://oeljmd05bkvj" path="res://sprites/faces/curly_neutral.png" id="2_54uqk"]
|
||||
[ext_resource type="Texture2D" uid="uid://5iygla17stpm" path="res://sprites/faces/curly_not_amused.png" id="3_2t0h4"]
|
||||
[ext_resource type="Texture2D" uid="uid://lb4freja2bhq" path="res://sprites/faces/curly_laughing.svg" id="3_3ejvg"]
|
||||
|
||||
[node name="FaceCurly" type="Node2D" node_paths=PackedStringArray("sprite_happy", "sprite_neutral", "sprite_unhappy")]
|
||||
[node name="FaceCurly" type="Node2D"]
|
||||
script = ExtResource("1_vcbhp")
|
||||
sprite_happy = NodePath("Happy")
|
||||
sprite_neutral = NodePath("Neutral")
|
||||
sprite_unhappy = NodePath("Unhappy")
|
||||
|
||||
[node name="Happy" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("1_7pet0")
|
||||
|
||||
[node name="Laugh" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("3_3ejvg")
|
||||
|
||||
[node name="Neutral" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_54uqk")
|
||||
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://d2ssc4pyu363v"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_l3mwj"]
|
||||
[ext_resource type="Texture2D" uid="uid://dfo0nujuqaeek" path="res://sprites/faces/jenny_happy.svg" id="2_c2flt"]
|
||||
[ext_resource type="Texture2D" uid="uid://ckwbh5swm710" path="res://sprites/faces/jenny_laughing.svg" id="3_oyx01"]
|
||||
[ext_resource type="Texture2D" uid="uid://bw7i3n2re3ra7" path="res://sprites/faces/jenny_neutral.svg" id="4_cqtfu"]
|
||||
[ext_resource type="Texture2D" uid="uid://djixausmja6lq" path="res://sprites/faces/jenny_not_amused.svg" id="5_fvvlp"]
|
||||
|
||||
[node name="FaceJenny" type="Node2D"]
|
||||
script = ExtResource("1_l3mwj")
|
||||
|
||||
[node name="Happy" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("2_c2flt")
|
||||
|
||||
[node name="Laugh" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("3_oyx01")
|
||||
|
||||
[node name="Neutral" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("4_cqtfu")
|
||||
|
||||
[node name="Unhappy" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("5_fvvlp")
|
|
@ -1,20 +1,22 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://bsiogxvikwl6o"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bsiogxvikwl6o"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_abnxg"]
|
||||
[ext_resource type="Texture2D" uid="uid://vvpc4mnl4nj4" path="res://sprites/faces/moritz_happy.svg" id="2_0u1g1"]
|
||||
[ext_resource type="Texture2D" uid="uid://b0ppuni7v257g" path="res://sprites/faces/moritz_neutral.svg" id="3_s33ae"]
|
||||
[ext_resource type="Texture2D" uid="uid://brba4d1tnllb3" path="res://sprites/faces/moritz_laughing.svg" id="3_yv3if"]
|
||||
[ext_resource type="Texture2D" uid="uid://7tn6ynr07tns" path="res://sprites/faces/moritz_not_amused.svg" id="4_0rss5"]
|
||||
|
||||
[node name="FaceMoritz" type="Node2D" node_paths=PackedStringArray("sprite_happy", "sprite_neutral", "sprite_unhappy")]
|
||||
[node name="FaceMoritz" type="Node2D"]
|
||||
script = ExtResource("1_abnxg")
|
||||
sprite_happy = NodePath("Happy")
|
||||
sprite_neutral = NodePath("Neutral")
|
||||
sprite_unhappy = NodePath("Unhappy")
|
||||
|
||||
[node name="Happy" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("2_0u1g1")
|
||||
|
||||
[node name="Laugh" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
texture = ExtResource("3_yv3if")
|
||||
|
||||
[node name="Neutral" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("3_s33ae")
|
||||
|
||||
|
|
|
@ -1,15 +1,13 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://cueulkc3lnk5c"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cueulkc3lnk5c"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_8nd6f"]
|
||||
[ext_resource type="Texture2D" uid="uid://ctelqstn5ksh1" path="res://sprites/faces/ronald_happy.svg" id="2_512yk"]
|
||||
[ext_resource type="Texture2D" uid="uid://ijs3777dtv0n" path="res://sprites/faces/ronald_neutral.svg" id="3_ko187"]
|
||||
[ext_resource type="Texture2D" uid="uid://cn7dhkoupxvt8" path="res://sprites/faces/ronald_not_amused.svg" id="4_cf5hk"]
|
||||
[ext_resource type="Texture2D" uid="uid://deylqp2w3ydk5" path="res://sprites/faces/ronald_laughing.svg" id="5_kpy4k"]
|
||||
|
||||
[node name="FaceCurly" type="Node2D" node_paths=PackedStringArray("sprite_happy", "sprite_neutral", "sprite_unhappy")]
|
||||
[node name="FaceRonald" type="Node2D"]
|
||||
script = ExtResource("1_8nd6f")
|
||||
sprite_happy = NodePath("Happy")
|
||||
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|
||||
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||||
[node name="Happy" type="Sprite2D" parent="."]
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@ -21,3 +19,7 @@ texture = ExtResource("3_ko187")
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|
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|
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|
|
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@ -0,0 +1,15 @@
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|
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|
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|
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|
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@ -1,12 +1,16 @@
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@ -14,10 +18,11 @@ scale = Vector2(1, 0.3)
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@ -25,5 +30,30 @@ scale = Vector2(0.4, 0.4)
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/room/squiggle_curled.svg"
|
||||
dest_files=["res://.godot/imported/squiggle_curled.svg-09eec38ae1f9e8bfe58a2c8a27c73570.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dodo6eb5r4yw3"
|
||||
path="res://.godot/imported/squiggle_curved.svg-a4b3b2af12e2b683d257e95254b5eb5f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/room/squiggle_curved.svg"
|
||||
dest_files=["res://.godot/imported/squiggle_curved.svg-a4b3b2af12e2b683d257e95254b5eb5f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cr1e5m4r4evbl"
|
||||
path="res://.godot/imported/squiggle_sharp.svg-ccf4c01f73c0fcd39d355176af89c902.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/room/squiggle_sharp.svg"
|
||||
dest_files=["res://.godot/imported/squiggle_sharp.svg-ccf4c01f73c0fcd39d355176af89c902.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d2lxcrpuframt"
|
||||
path="res://.godot/imported/tim_ducking.svg-ca7873cc128761502164ba1147bd4069.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/tim_ducking.svg"
|
||||
dest_files=["res://.godot/imported/tim_ducking.svg-ca7873cc128761502164ba1147bd4069.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,12 @@
|
|||
class_name Joke
|
||||
|
||||
enum JokeType {
|
||||
Joke1 = 0,
|
||||
Joke2,
|
||||
Joke3
|
||||
}
|
||||
|
||||
var type: JokeType
|
||||
|
||||
func _init(type):
|
||||
self.type = type
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue