Add mood mapping to profile
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@ -8,6 +8,9 @@ extends Node2D
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@export var happiness_decay : float
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@export var lashout_decay : float
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# Maps JokeType (as int) to mood change (as float)
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@export var joke_mood_mapping: Dictionary
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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@ -45,10 +45,6 @@ func _process(delta):
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update_expression()
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func hear_joke():
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var change = randf_range(-3., 3.)
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update_mood(change)
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func update_mood(change: float):
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if mood > profile.happy_threshold and change > 0 and laughter_left <= 0:
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laughter_left = laughter_duration
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@ -76,4 +72,5 @@ func set_random_face():
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head.add_child(face)
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func on_joke(joke: Joke):
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pass
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var mood_change = profile.joke_mood_mapping.get(joke.type, 0)
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update_mood(mood_change)
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@ -31,3 +31,8 @@ angry_threshold = -3.0
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lashout_threshold = -10.0
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happiness_decay = 1.0
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lashout_decay = 10.0
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joke_mood_mapping = {
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0: 1.0,
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1: 0.0,
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2: -0.5
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}
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