Tim can move now
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702c9563f1
commit
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@ -0,0 +1,18 @@
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class_name Boundary
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extends Node2D
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@export var width = 200
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func get_most_left_position():
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return global_position.x - width / 2
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func get_most_right_position():
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return global_position.x + width / 2
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@ -0,0 +1,20 @@
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extends Node2D
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@export var move_speed = 100
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@export var boundary: Boundary
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_pressed("move_right"):
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position += Vector2.RIGHT * delta * move_speed
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if position.x > boundary.get_most_right_position():
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position = Vector2(boundary.get_most_right_position(), position.y)
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if Input.is_action_pressed("move_left"):
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position += Vector2.LEFT * delta * move_speed
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if position.x < boundary.get_most_left_position():
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position = Vector2(boundary.get_most_left_position(), position.y)
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@ -1,6 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://dw8tbafwj1rgo"]
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[gd_scene load_steps=5 format=3 uid="uid://dw8tbafwj1rgo"]
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[ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"]
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[ext_resource type="Texture2D" uid="uid://kq63ictuirhc" path="res://sprites/tim_side.png" id="1_saxit"]
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[ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3hx6l"]
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size = Vector2(600, 200)
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@ -11,8 +13,13 @@ size = Vector2(600, 200)
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texture = SubResource("PlaceholderTexture2D_3hx6l")
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offset = Vector2(0, -100)
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[node name="Tim" type="Node2D" parent="."]
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[node name="Tim" type="Node2D" parent="." node_paths=PackedStringArray("boundary")]
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script = ExtResource("1_g3k2b")
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boundary = NodePath("../Boundary")
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[node name="Sprite2D" type="Sprite2D" parent="Tim"]
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texture = ExtResource("1_saxit")
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offset = Vector2(0, -200)
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[node name="Boundary" type="Node2D" parent="."]
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script = ExtResource("2_8p6ir")
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