Add joke buttons
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@ -28,6 +28,10 @@ window/size/window_height_override=1080
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep_height"
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[dotnet]
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project/assembly_name="Tough Crowd"
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[gui]
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theme/custom="res://ui/theme.tres"
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@ -86,6 +90,21 @@ pause={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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joke_button_1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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joke_button_2={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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joke_button_3={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[internationalization]
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@ -0,0 +1,19 @@
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extends Node2D
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signal button_pressed
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@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
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var current_joke: Joke
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func _init():
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current_joke = Joke.new(Joke.JokeType.Joke1)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed(action):
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emit_signal("button_pressed", current_joke)
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@ -1,12 +1,16 @@
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[gd_scene load_steps=5 format=3 uid="uid://cicyfp5xjvvu4"]
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[gd_scene load_steps=7 format=3 uid="uid://cicyfp5xjvvu4"]
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[ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"]
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[ext_resource type="Texture2D" uid="uid://kq63ictuirhc" path="res://sprites/tim_side.png" id="1_saxit"]
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[ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"]
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[ext_resource type="Script" path="res://scenes/Joke Button.gd" id="3_opgtx"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3hx6l"]
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size = Vector2(600, 200)
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_k2q2d"]
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size = Vector2(150, 50)
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[node name="Stage" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -25,5 +29,28 @@ scale = Vector2(0.4, 0.4)
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texture = ExtResource("1_saxit")
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offset = Vector2(0, 50)
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[node name="Joke Buttons" type="Node2D" parent="Tim"]
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position = Vector2(0, -25)
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[node name="Joke Button 1" type="Node2D" parent="Tim/Joke Buttons"]
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script = ExtResource("3_opgtx")
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[node name="Sprite2D" type="Sprite2D" parent="Tim/Joke Buttons/Joke Button 1"]
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texture = SubResource("PlaceholderTexture2D_k2q2d")
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[node name="Joke Button 2" type="Node2D" parent="Tim/Joke Buttons"]
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script = ExtResource("3_opgtx")
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[node name="Sprite2D" type="Sprite2D" parent="Tim/Joke Buttons/Joke Button 2"]
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position = Vector2(-150, -50)
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texture = SubResource("PlaceholderTexture2D_k2q2d")
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[node name="Joke Button 3" type="Node2D" parent="Tim/Joke Buttons"]
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script = ExtResource("3_opgtx")
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[node name="Sprite2D" type="Sprite2D" parent="Tim/Joke Buttons/Joke Button 3"]
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position = Vector2(150, -50)
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texture = SubResource("PlaceholderTexture2D_k2q2d")
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[node name="Boundary" type="Node2D" parent="."]
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script = ExtResource("2_8p6ir")
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@ -0,0 +1,10 @@
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class_name Joke
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enum JokeType {
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Joke1,
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Joke2,
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Joke3
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}
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func _init(type):
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self.type = type
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