Merge main
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commit
5c45ce6f01
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[gd_scene load_steps=2 format=3 uid="uid://c12qb0t5fukxy"]
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[ext_resource type="Texture2D" uid="uid://bt8qft2vpyl24" path="res://sprites/bodies/body_blue_1.svg" id="1_ppgo0"]
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[node name="BodyBlue1" type="Sprite2D"]
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texture = ExtResource("1_ppgo0")
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[gd_scene load_steps=2 format=3 uid="uid://b6r7nlhj70qxd"]
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[ext_resource type="Texture2D" uid="uid://dqxv2u4xiwiup" path="res://sprites/bodies/body_blue_2.svg" id="1_qalxe"]
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[node name="BodyBlue2" type="Sprite2D"]
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texture = ExtResource("1_qalxe")
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[gd_scene load_steps=2 format=3 uid="uid://dnpviu6dbg4dr"]
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[ext_resource type="Texture2D" uid="uid://7bw8nqowkthc" path="res://sprites/bodies/body_blue_3.svg" id="1_3emr7"]
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[node name="BodyBlue3" type="Sprite2D"]
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texture = ExtResource("1_3emr7")
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[gd_scene load_steps=2 format=3 uid="uid://bwxnhtolf1j26"]
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[ext_resource type="Texture2D" uid="uid://baijihfhkfk0i" path="res://sprites/bodies/body_green_1.svg" id="1_cnx4p"]
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[node name="BodyGreen1" type="Sprite2D"]
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texture = ExtResource("1_cnx4p")
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[gd_scene load_steps=2 format=3 uid="uid://6504thpoeyiq"]
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[ext_resource type="Texture2D" uid="uid://p557r4sksm4a" path="res://sprites/bodies/body_green_2.svg" id="1_31bmk"]
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[node name="BodyGreen2" type="Sprite2D"]
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texture = ExtResource("1_31bmk")
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[gd_scene load_steps=2 format=3 uid="uid://budkcly8pgpvt"]
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[ext_resource type="Texture2D" uid="uid://bsy1pfhg1ante" path="res://sprites/bodies/body_green_3.svg" id="1_qcqxr"]
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[node name="BodyGreen3" type="Sprite2D"]
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texture = ExtResource("1_qcqxr")
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://5flf4apu2s33"]
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[ext_resource type="Texture2D" uid="uid://b6211hcc6kclc" path="res://sprites/bodies/body_red_1.svg" id="1_0fjdh"]
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[node name="BodyRed1" type="Sprite2D"]
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texture = ExtResource("1_0fjdh")
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://dl3dhmyn6ba8r"]
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[ext_resource type="Texture2D" uid="uid://c2cg5x7x14nd" path="res://sprites/bodies/body_red_2.svg" id="1_g6wgn"]
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[node name="BodyRed2" type="Sprite2D"]
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texture = ExtResource("1_g6wgn")
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[gd_scene load_steps=2 format=3 uid="uid://cthh6v0gf4vqt"]
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[ext_resource type="Texture2D" uid="uid://bahxyel8pbh40" path="res://sprites/bodies/body_red_3.svg" id="1_fq8cf"]
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[node name="BodyRed3" type="Sprite2D"]
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texture = ExtResource("1_fq8cf")
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@ -1,10 +1,13 @@
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class_name AudienceMember
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extends Sprite2D
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extends Node2D
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@export var mood : float = 0.
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@export_enum("blue", "green", "red") var color
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@export var head : Node2D
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@export var face : Node2D
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@export var body : Node2D
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@export var body_shape : Node2D
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@export var profile : AudienceProfile
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@export_enum("angry", "neutral", "happy", "laugh") var expression
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@ -17,6 +20,27 @@ var known_faces : Array[String] = [
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# Add more scenes as needed
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]
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var known_bodies = {
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"blue" : [
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"res://scenes/bodies/body_blue_1.tscn",
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"res://scenes/bodies/body_blue_2.tscn",
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"res://scenes/bodies/body_blue_3.tscn",
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# Add more scenes as needed
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],
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"green" : [
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"res://scenes/bodies/body_green_1.tscn",
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"res://scenes/bodies/body_green_2.tscn",
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"res://scenes/bodies/body_green_3.tscn",
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# Add more scenes as needed
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],
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"red" : [
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"res://scenes/bodies/body_red_1.tscn",
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"res://scenes/bodies/body_red_2.tscn",
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"res://scenes/bodies/body_red_3.tscn",
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# Add more scenes as needed
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],
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}
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const laughter_duration : float = 2. # seconds
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const laughter_bobs : int = 4
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var laughter_left : float = 0.
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@ -27,6 +51,9 @@ func _ready():
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mood = randf_range(profile.lashout_threshold, profile.happy_threshold)
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update_expression()
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if body_shape == null:
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set_random_body(color)
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if face == null:
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set_random_face()
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@ -40,11 +67,20 @@ func _process(delta):
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elif mood < profile.lashout_threshold * .9:
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mood += profile.lashout_decay * delta
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if Input.is_key_pressed(KEY_SPACE) and OS.is_debug_build():
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update_mood(1.)
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update_expression()
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func _input(event):
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var just_pressed = event.is_pressed() and not event.is_echo()
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if just_pressed and OS.is_debug_build():
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if Input.is_key_pressed(KEY_SPACE):
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update_mood(1.)
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elif Input.is_key_pressed(KEY_ENTER):
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update_mood(-1.)
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func hear_joke():
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var change = randf_range(-3., 3.)
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update_mood(change)
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func update_mood(change: float):
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if mood > profile.happy_threshold and change > 0 and laughter_left <= 0:
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laughter_left = laughter_duration
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@ -66,6 +102,16 @@ func update_expression():
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else:
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expression = "neutral"
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func set_random_body(for_color):
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if str(for_color) not in known_bodies:
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var keys = known_bodies.keys()
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for_color = keys[randi() % keys.size()]
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print(keys.size())
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var body_path = known_bodies[for_color][randi() % known_bodies[for_color].size()]
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var body_res = load(body_path)
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body_shape = body_res.instantiate()
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body.add_child(body_shape)
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func set_random_face():
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var face_res = load(known_faces[randi() % known_faces.size()])
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face = face_res.instantiate()
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@ -1,20 +1,21 @@
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[gd_scene load_steps=5 format=3 uid="uid://cl4fax7fbh2g7"]
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[gd_scene load_steps=4 format=3 uid="uid://cl4fax7fbh2g7"]
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[ext_resource type="Script" path="res://scenes/crowd/person.gd" id="1_mx0i8"]
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[ext_resource type="Script" path="res://scenes/crowd/audience_profile.gd" id="2_bsodr"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5rd5b"]
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head", "profile")]
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texture = SubResource("PlaceholderTexture2D_kbo53")
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[node name="Person" type="Node2D" node_paths=PackedStringArray("head", "body", "profile")]
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script = ExtResource("1_mx0i8")
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head = NodePath("Head")
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body = NodePath("Body")
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profile = NodePath("Profile")
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expression = 1
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[node name="Body" type="Node2D" parent="."]
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position = Vector2(0, 15)
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scale = Vector2(0.3, 0.3)
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[node name="Head" type="Node2D" parent="."]
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position = Vector2(0, -16)
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scale = Vector2(0.3, 0.3)
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