+random faces
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@ -1,14 +1,14 @@
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class_name Boundary
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extends Node2D
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@export var width = 200
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@export var width = 200.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(_delta):
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pass
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func get_most_left_position():
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@ -0,0 +1,26 @@
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extends Sprite2D
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@export var head : Node2D
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@export var face : Node2D
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var known_faces : Array[String] = [
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"res://scenes/faces/face_curly.tscn",
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"res://scenes/faces/face_moritz.tscn",
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"res://scenes/faces/face_ronald.tscn",
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# Add more scenes as needed
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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if face == null:
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set_random_face()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func set_random_face():
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var face_res = load(known_faces[randi() % known_faces.size()])
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face = face_res.instantiate()
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head.add_child(face)
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@ -1,13 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://cl4fax7fbh2g7"]
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[ext_resource type="PackedScene" uid="uid://bvc6fbd5cgb0i" path="res://scenes/faces/face_curly.tscn" id="1_jccgy"]
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[ext_resource type="Script" path="res://scenes/crowd/person.gd" id="1_mx0i8"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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[node name="Person" type="Sprite2D"]
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head", "face")]
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texture = SubResource("PlaceholderTexture2D_kbo53")
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script = ExtResource("1_mx0i8")
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head = NodePath("Head")
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face = NodePath("")
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[node name="FaceCurly" parent="." instance=ExtResource("1_jccgy")]
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[node name="Head" type="Node2D" parent="."]
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position = Vector2(0, -16)
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scale = Vector2(0.3, 0.3)
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