Set sprites based on jokes
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@ -3,17 +3,29 @@ extends Node2D
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signal button_pressed(joke)
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signal button_pressed(joke)
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@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
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@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
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@export var sprite: Sprite2D
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@export var type_sprites: Array[Texture2D]
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var current_joke: Joke
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var current_joke: Joke
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func _init():
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func _map_action_to_joke():
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current_joke = Joke.new(Joke.JokeType.Joke1)
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match action:
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"joke_button_1":
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return Joke.new(Joke.JokeType.Joke1)
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"joke_button_2":
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return Joke.new(Joke.JokeType.Joke2)
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"joke_button_3":
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return Joke.new(Joke.JokeType.Joke3)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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set_current_joke(_map_action_to_joke())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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if Input.is_action_just_pressed(action):
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if Input.is_action_just_pressed(action):
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button_pressed.emit(current_joke)
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button_pressed.emit(current_joke)
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func set_current_joke(joke: Joke):
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current_joke = joke
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sprite.texture = type_sprites[joke.type]
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@ -1,13 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://r1i7ln2hpwq5"]
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[gd_scene load_steps=5 format=3 uid="uid://r1i7ln2hpwq5"]
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[ext_resource type="Script" path="res://scenes/Joke Button.gd" id="1_lofpb"]
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[ext_resource type="Script" path="res://scenes/Joke Button.gd" id="1_lofpb"]
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[ext_resource type="Texture2D" uid="uid://br2j6yu0f7x37" path="res://sprites/room/bubble_blue.svg" id="2_ivsb5"]
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[ext_resource type="Texture2D" uid="uid://b2vtyqcfr5ukt" path="res://sprites/room/bubble_green.svg" id="3_26ki8"]
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[ext_resource type="Texture2D" uid="uid://03ch1nqrnm6c" path="res://sprites/room/bubble_red.svg" id="4_o1r21"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_k2q2d"]
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[node name="Joke Button" type="Node2D" node_paths=PackedStringArray("sprite")]
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size = Vector2(150, 50)
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[node name="Joke Button 1" type="Node2D"]
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script = ExtResource("1_lofpb")
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script = ExtResource("1_lofpb")
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action = "joke_button_1"
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action = "joke_button_1"
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sprite = NodePath("Sprite2D")
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type_sprites = Array[Texture2D]([ExtResource("2_ivsb5"), ExtResource("3_26ki8"), ExtResource("4_o1r21")])
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("PlaceholderTexture2D_k2q2d")
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texture = ExtResource("2_ivsb5")
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@ -34,13 +34,14 @@ offset = Vector2(0, 50)
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position = Vector2(0, -25)
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position = Vector2(0, -25)
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[node name="Joke Button 1" parent="Tim/Joke Buttons" instance=ExtResource("3_0t41i")]
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[node name="Joke Button 1" parent="Tim/Joke Buttons" instance=ExtResource("3_0t41i")]
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position = Vector2(0, -30)
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[node name="Joke Button 2" parent="Tim/Joke Buttons" instance=ExtResource("3_0t41i")]
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[node name="Joke Button 2" parent="Tim/Joke Buttons" instance=ExtResource("3_0t41i")]
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position = Vector2(-150, -50)
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position = Vector2(-100, -50)
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action = "joke_button_2"
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action = "joke_button_2"
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[node name="Joke Button 3" parent="Tim/Joke Buttons" instance=ExtResource("3_0t41i")]
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[node name="Joke Button 3" parent="Tim/Joke Buttons" instance=ExtResource("3_0t41i")]
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position = Vector2(150, -50)
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position = Vector2(100, -50)
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action = "joke_button_3"
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action = "joke_button_3"
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[node name="Joke Transmitter" type="Node2D" parent="Tim"]
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[node name="Joke Transmitter" type="Node2D" parent="Tim"]
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@ -52,3 +53,7 @@ shape = SubResource("RectangleShape2D_wmfel")
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[node name="Boundary" type="Node2D" parent="."]
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[node name="Boundary" type="Node2D" parent="."]
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script = ExtResource("2_8p6ir")
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script = ExtResource("2_8p6ir")
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"]
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@ -1,7 +1,7 @@
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class_name Joke
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class_name Joke
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enum JokeType {
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enum JokeType {
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Joke1,
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Joke1 = 0,
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Joke2,
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Joke2,
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Joke3
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Joke3
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}
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}
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