Add tim sprite
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2ec3dbae07
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702c9563f1
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@ -1,11 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://dw8tbafwj1rgo"]
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[ext_resource type="Texture2D" uid="uid://kq63ictuirhc" path="res://sprites/tim_side.png" id="1_saxit"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3hx6l"]
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size = Vector2(600, 200)
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_4leur"]
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size = Vector2(100, 300)
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[node name="Stage" type="Node2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -15,5 +14,5 @@ offset = Vector2(0, -100)
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[node name="Tim" type="Node2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="Tim"]
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texture = SubResource("PlaceholderTexture2D_4leur")
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texture = ExtResource("1_saxit")
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offset = Vector2(0, -200)
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Binary file not shown.
After Width: | Height: | Size: 17 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://kq63ictuirhc"
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path="res://.godot/imported/tim_side.png-2080c0b8b2d695e4d35042c1d2710b4f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/tim_side.png"
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dest_files=["res://.godot/imported/tim_side.png-2080c0b8b2d695e4d35042c1d2710b4f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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