Merge remote-tracking branch 'remotes/origin/main' into feat_game_over

This commit is contained in:
Mikhail Aristov 2024-01-27 20:35:17 +01:00
commit 762c9a945d
5 changed files with 35 additions and 8 deletions

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@ -5,27 +5,37 @@ signal button_pressed(joke)
@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String @export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
@export var sprite: Sprite2D @export var sprite: Sprite2D
@export var stamina_categories: Array[int]
@export var type_sprites: Array[Texture2D] @export var type_sprites: Array[Texture2D]
var stamina_label: RichTextLabel
var current_joke: Joke var current_joke: Joke
func _map_action_to_joke(): func _map_action_to_joke_type():
match action: match action:
"joke_button_1": "joke_button_1":
return Joke.new(Joke.JokeType.Joke1) return Joke.JokeType.Joke1
"joke_button_2": "joke_button_2":
return Joke.new(Joke.JokeType.Joke2) return Joke.JokeType.Joke2
"joke_button_3": "joke_button_3":
return Joke.new(Joke.JokeType.Joke3) return Joke.JokeType.Joke3
func _get_joke(type):
return Joke.new(type, stamina_categories[randi_range(0, stamina_categories.size() - 1)])
func _ready(): func _ready():
set_current_joke(_map_action_to_joke()) stamina_label = find_child("StaminaLabel")
set_current_joke(_get_joke(_map_action_to_joke_type()))
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
if Input.is_action_just_pressed(action): if Input.is_action_just_pressed(action):
button_pressed.emit(current_joke) button_pressed.emit(current_joke)
set_current_joke(_get_joke(_map_action_to_joke_type()))
func set_current_joke(joke: Joke): func set_current_joke(joke: Joke):
current_joke = joke current_joke = joke
sprite.texture = type_sprites[joke.type] sprite.texture = type_sprites[joke.type]
stamina_label.text = "%s" % joke.required_stamina
print("stamina: ", joke.required_stamina)

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@ -27,10 +27,19 @@ func _process(delta):
global_position = Vector2(boundary.get_most_left_position(), global_position.y) global_position = Vector2(boundary.get_most_left_position(), global_position.y)
func _on_joke_button_button_pressed(joke): func _on_joke_button_button_pressed(joke: Joke):
stamina -= joke.required_stamina
for body in transmitter_area.get_overlapping_bodies(): for body in transmitter_area.get_overlapping_bodies():
var person = body.find_parent("Person") var person = body.find_parent("Person")
if not (person is AudienceMember): if not (person is AudienceMember):
continue continue
person.on_joke(joke) person.on_joke(joke)
if stamina <= 0:
_on_stamina_empty()
func _on_stamina_empty():
pass

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@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"] [ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"]
[ext_resource type="Texture2D" uid="uid://b6p145ne8x013" path="res://sprites/room/table.svg" id="2_bax5s"] [ext_resource type="Texture2D" uid="uid://b6p145ne8x013" path="res://sprites/room/table.svg" id="2_bax5s"]
[ext_resource type="PackedScene" uid="uid://bbehbuw5lvfkr" path="res://sprites/room/chair.tscn" id="3_y4hpm"] [ext_resource type="PackedScene" path="res://sprites/room/chair.tscn" id="3_y4hpm"]
[node name="Crowd" type="Node2D"] [node name="Crowd" type="Node2D"]
position = Vector2(240, 232) position = Vector2(240, 232)

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@ -9,7 +9,13 @@
script = ExtResource("1_lofpb") script = ExtResource("1_lofpb")
action = "joke_button_1" action = "joke_button_1"
sprite = NodePath("Sprite2D") sprite = NodePath("Sprite2D")
stamina_categories = Array[int]([1, 5, 10])
type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")]) type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")])
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_ivsb5") texture = ExtResource("2_ivsb5")
[node name="StaminaLabel" type="RichTextLabel" parent="."]
offset_right = 40.0
offset_bottom = 40.0
text = "xx"

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@ -7,6 +7,8 @@ enum JokeType {
} }
var type: JokeType var type: JokeType
var required_stamina: int
func _init(type): func _init(type, required_stamina):
self.type = type self.type = type
self.required_stamina = required_stamina