Add loadable profile data
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@ -1,6 +1,22 @@
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class_name AudienceProfile
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extends Node2D
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class ProfileData:
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var happy_threshold: float
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var angry_threshold: float
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var lashout_threshold: float
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var happiness_decay: float
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var lashout_decay: float
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var joke_mood_mapping: Dictionary
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func _init(happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping):
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self.happy_threshold = happy_threshold
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self.angry_threshold = angry_threshold
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self.lashout_threshold = lashout_threshold
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self.happiness_decay = happiness_decay
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self.lashout_decay = lashout_decay
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self.joke_mood_mapping = joke_mood_mapping
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@export var happy_threshold : float
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@export var angry_threshold : float
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@export var lashout_threshold : float
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@ -11,6 +27,12 @@ extends Node2D
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# Maps JokeType (as int) to mood change (as float)
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@export var joke_mood_mapping: Dictionary
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static func get_profile_data(index) -> ProfileData:
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var profiles = [
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ProfileData.new(3, -3, -10, 1, 10, { 0: 1, 1: 0, 2: -0.5 }),
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]
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return profiles[index]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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@ -18,3 +40,11 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func load_data(data: ProfileData):
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happy_threshold = data.happy_threshold
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angry_threshold = data.angry_threshold
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lashout_threshold = data.lashout_threshold
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happiness_decay = data.happiness_decay
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lashout_decay = data.lashout_decay
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joke_mood_mapping = data.joke_mood_mapping
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