Merge feat_new_mood into main
This commit is contained in:
commit
7f18748659
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@ -0,0 +1,17 @@
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class_name AudienceProfile
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extends Node2D
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@export var happy_threshold : float
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@export var angry_threshold : float
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@export var lashout_threshold : float
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@export var happiness_decay : float
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@export var lashout_decay : float
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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@ -1,25 +1,74 @@
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class_name Person
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class_name AudienceMember
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extends Sprite2D
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extends Sprite2D
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@export var mood : float = 0.
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@export var head : Node2D
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@export var head : Node2D
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@export var face : Node2D
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@export var face : Node2D
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@export var profile : AudienceProfile
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@export_enum("angry", "neutral", "happy", "laugh") var expression
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var known_faces : Array[String] = [
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var known_faces : Array[String] = [
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"res://scenes/faces/face_curly.tscn",
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"res://scenes/faces/face_curly.tscn",
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"res://scenes/faces/face_jenny.tscn",
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"res://scenes/faces/face_moritz.tscn",
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"res://scenes/faces/face_moritz.tscn",
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"res://scenes/faces/face_ronald.tscn",
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"res://scenes/faces/face_ronald.tscn",
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# Add more scenes as needed
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# Add more scenes as needed
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]
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]
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const laughter_duration : float = 2. # seconds
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const laughter_bobs : int = 4
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var laughter_left : float = 0.
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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laughter_left = 0.
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mood = randf_range(profile.lashout_threshold, profile.happy_threshold)
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update_expression()
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if face == null:
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if face == null:
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set_random_face()
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set_random_face()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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func _process(delta):
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pass
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if laughter_left >= 0:
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laughter_left -= delta
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if mood > profile.happy_threshold * .5:
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mood -= profile.happiness_decay * delta
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elif mood < profile.lashout_threshold * .9:
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mood += profile.lashout_decay * delta
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if Input.is_key_pressed(KEY_SPACE) and OS.is_debug_build():
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update_mood(1.)
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update_expression()
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func hear_joke():
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var change = randf_range(-3., 3.)
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update_mood(change)
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func update_mood(change: float):
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if mood > profile.happy_threshold and change > 0 and laughter_left <= 0:
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laughter_left = laughter_duration
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# bob head
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var tween = get_tree().create_tween().bind_node(self).set_loops(laughter_bobs)
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var bob_duration = laughter_duration / laughter_bobs / 2
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tween.tween_property(face, "position", Vector2.UP * 20, bob_duration).set_delay(randf_range(0, bob_duration))
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tween.tween_property(face, "position", Vector2.ZERO, bob_duration)
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mood += change
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func update_expression():
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if laughter_left > 0:
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expression = "laugh"
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elif mood > profile.happy_threshold:
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expression = "happy"
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elif mood < profile.angry_threshold:
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expression = "angry"
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else:
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expression = "neutral"
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func set_random_face():
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func set_random_face():
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var face_res = load(known_faces[randi() % known_faces.size()])
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var face_res = load(known_faces[randi() % known_faces.size()])
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@ -1,16 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://cl4fax7fbh2g7"]
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[gd_scene load_steps=4 format=3 uid="uid://cl4fax7fbh2g7"]
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[ext_resource type="Script" path="res://scenes/crowd/person.gd" id="1_mx0i8"]
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[ext_resource type="Script" path="res://scenes/crowd/person.gd" id="1_mx0i8"]
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[ext_resource type="Script" path="res://scenes/crowd/audience_profile.gd" id="2_bsodr"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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size = Vector2(20, 30)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5rd5b"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5rd5b"]
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head")]
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head", "profile")]
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texture = SubResource("PlaceholderTexture2D_kbo53")
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texture = SubResource("PlaceholderTexture2D_kbo53")
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script = ExtResource("1_mx0i8")
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script = ExtResource("1_mx0i8")
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head = NodePath("Head")
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head = NodePath("Head")
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profile = NodePath("Profile")
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expression = 1
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[node name="Head" type="Node2D" parent="."]
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[node name="Head" type="Node2D" parent="."]
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position = Vector2(0, -16)
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position = Vector2(0, -16)
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@ -20,3 +23,11 @@ scale = Vector2(0.3, 0.3)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_5rd5b")
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shape = SubResource("RectangleShape2D_5rd5b")
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[node name="Profile" type="Node2D" parent="."]
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script = ExtResource("2_bsodr")
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happy_threshold = 3.0
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angry_threshold = -3.0
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lashout_threshold = -10.0
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happiness_decay = 1.0
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lashout_decay = 10.0
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@ -1,38 +1,40 @@
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extends Node2D
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extends Node2D
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@export var mood : int = 0
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@export_enum("angry", "neutral", "happy", "laugh") var expression
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var last_mood : int = 0
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@export var sprite_happy : Sprite2D
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var person_controller : AudienceMember
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@export var sprite_neutral : Sprite2D
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var expression_map = {}
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@export var sprite_unhappy : Sprite2D
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const tween_speed : float = 1.5
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const expression_change_speed : float = 1.5
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const color_transparent : Color = Color(1, 1, 1, 0)
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const color_transparent : Color = Color(1, 1, 1, 0)
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const color_visible : Color = Color(1, 1, 1, 1)
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const color_visible : Color = Color(1, 1, 1, 1)
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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mood = 0
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expression_map = {
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last_mood = 0
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"angry" : $Unhappy,
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sprite_happy.modulate.a = 0
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"neutral" : $Neutral,
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sprite_neutral.modulate.a = 1
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"happy" : $Happy,
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sprite_unhappy.modulate.a = 0
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"laugh" : $Laugh,
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}
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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person_controller = get_node("../../../Person")
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expression = person_controller.expression
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reset_face()
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func _process(_delta):
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func _process(_delta):
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if mood != last_mood:
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if expression != person_controller.expression:
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var tween = get_tree().create_tween().bind_node(self).set_parallel().set_trans(Tween.TRANS_LINEAR)
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update_face(person_controller.expression)
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if mood < 0:
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expression = person_controller.expression
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tween.tween_property(sprite_unhappy, "modulate", color_visible, tween_speed)
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tween.tween_property(sprite_neutral, "modulate", color_transparent, tween_speed)
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func reset_face():
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tween.tween_property(sprite_happy, "modulate", color_transparent, tween_speed)
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for expr in expression_map:
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elif mood > 0:
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expression_map[expr].modulate = color_transparent.lerp(color_visible, expr == expression)
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tween.tween_property(sprite_unhappy, "modulate", color_transparent, tween_speed)
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tween.tween_property(sprite_neutral, "modulate", color_transparent, tween_speed)
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func update_face(new_expression: String):
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tween.tween_property(sprite_happy, "modulate", color_visible, tween_speed)
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var trans_speed = expression_change_speed
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else:
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if new_expression == "laugh":
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tween.tween_property(sprite_unhappy, "modulate", color_transparent, tween_speed)
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trans_speed = 0
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tween.tween_property(sprite_neutral, "modulate", color_visible, tween_speed)
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#var trans_speed = lerpf(0, expression_change_speed, new_expression != "laugh")
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tween.tween_property(sprite_happy, "modulate", color_transparent, tween_speed)
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var tween = get_tree().create_tween().bind_node(self).set_parallel().set_trans(Tween.TRANS_LINEAR)
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last_mood = mood
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tween.tween_property(expression_map[expression], "modulate", color_transparent, trans_speed)
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tween.tween_property(expression_map[new_expression], "modulate", color_visible, trans_speed)
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@ -1,20 +1,22 @@
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[gd_scene load_steps=5 format=3 uid="uid://bvc6fbd5cgb0i"]
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[gd_scene load_steps=6 format=3 uid="uid://bvc6fbd5cgb0i"]
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[ext_resource type="Texture2D" uid="uid://f74hle6gaeie" path="res://sprites/faces/curly_happy.png" id="1_7pet0"]
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[ext_resource type="Texture2D" uid="uid://f74hle6gaeie" path="res://sprites/faces/curly_happy.png" id="1_7pet0"]
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||||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_vcbhp"]
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[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_vcbhp"]
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||||||
[ext_resource type="Texture2D" uid="uid://oeljmd05bkvj" path="res://sprites/faces/curly_neutral.png" id="2_54uqk"]
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[ext_resource type="Texture2D" uid="uid://oeljmd05bkvj" path="res://sprites/faces/curly_neutral.png" id="2_54uqk"]
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[ext_resource type="Texture2D" uid="uid://5iygla17stpm" path="res://sprites/faces/curly_not_amused.png" id="3_2t0h4"]
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[ext_resource type="Texture2D" uid="uid://5iygla17stpm" path="res://sprites/faces/curly_not_amused.png" id="3_2t0h4"]
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[ext_resource type="Texture2D" uid="uid://lb4freja2bhq" path="res://sprites/faces/curly_laughing.svg" id="3_3ejvg"]
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[node name="FaceCurly" type="Node2D" node_paths=PackedStringArray("sprite_happy", "sprite_neutral", "sprite_unhappy")]
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[node name="FaceCurly" type="Node2D"]
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script = ExtResource("1_vcbhp")
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script = ExtResource("1_vcbhp")
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sprite_happy = NodePath("Happy")
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sprite_neutral = NodePath("Neutral")
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sprite_unhappy = NodePath("Unhappy")
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[node name="Happy" type="Sprite2D" parent="."]
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[node name="Happy" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0)
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modulate = Color(1, 1, 1, 0)
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texture = ExtResource("1_7pet0")
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texture = ExtResource("1_7pet0")
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[node name="Laugh" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0)
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texture = ExtResource("3_3ejvg")
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||||||
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[node name="Neutral" type="Sprite2D" parent="."]
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[node name="Neutral" type="Sprite2D" parent="."]
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texture = ExtResource("2_54uqk")
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texture = ExtResource("2_54uqk")
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@ -0,0 +1,25 @@
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[gd_scene load_steps=6 format=3 uid="uid://d2ssc4pyu363v"]
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[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_l3mwj"]
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||||||
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[ext_resource type="Texture2D" uid="uid://dfo0nujuqaeek" path="res://sprites/faces/jenny_happy.svg" id="2_c2flt"]
|
||||||
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[ext_resource type="Texture2D" uid="uid://ckwbh5swm710" path="res://sprites/faces/jenny_laughing.svg" id="3_oyx01"]
|
||||||
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[ext_resource type="Texture2D" uid="uid://bw7i3n2re3ra7" path="res://sprites/faces/jenny_neutral.svg" id="4_cqtfu"]
|
||||||
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[ext_resource type="Texture2D" uid="uid://djixausmja6lq" path="res://sprites/faces/jenny_not_amused.svg" id="5_fvvlp"]
|
||||||
|
|
||||||
|
[node name="FaceJenny" type="Node2D"]
|
||||||
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script = ExtResource("1_l3mwj")
|
||||||
|
|
||||||
|
[node name="Happy" type="Sprite2D" parent="."]
|
||||||
|
modulate = Color(1, 1, 1, 0)
|
||||||
|
texture = ExtResource("2_c2flt")
|
||||||
|
|
||||||
|
[node name="Laugh" type="Sprite2D" parent="."]
|
||||||
|
modulate = Color(1, 1, 1, 0)
|
||||||
|
texture = ExtResource("3_oyx01")
|
||||||
|
|
||||||
|
[node name="Neutral" type="Sprite2D" parent="."]
|
||||||
|
texture = ExtResource("4_cqtfu")
|
||||||
|
|
||||||
|
[node name="Unhappy" type="Sprite2D" parent="."]
|
||||||
|
modulate = Color(1, 1, 1, 0)
|
||||||
|
texture = ExtResource("5_fvvlp")
|
|
@ -1,20 +1,22 @@
|
||||||
[gd_scene load_steps=5 format=3 uid="uid://bsiogxvikwl6o"]
|
[gd_scene load_steps=6 format=3 uid="uid://bsiogxvikwl6o"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_abnxg"]
|
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_abnxg"]
|
||||||
[ext_resource type="Texture2D" uid="uid://vvpc4mnl4nj4" path="res://sprites/faces/moritz_happy.svg" id="2_0u1g1"]
|
[ext_resource type="Texture2D" uid="uid://vvpc4mnl4nj4" path="res://sprites/faces/moritz_happy.svg" id="2_0u1g1"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b0ppuni7v257g" path="res://sprites/faces/moritz_neutral.svg" id="3_s33ae"]
|
[ext_resource type="Texture2D" uid="uid://b0ppuni7v257g" path="res://sprites/faces/moritz_neutral.svg" id="3_s33ae"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://brba4d1tnllb3" path="res://sprites/faces/moritz_laughing.svg" id="3_yv3if"]
|
||||||
[ext_resource type="Texture2D" uid="uid://7tn6ynr07tns" path="res://sprites/faces/moritz_not_amused.svg" id="4_0rss5"]
|
[ext_resource type="Texture2D" uid="uid://7tn6ynr07tns" path="res://sprites/faces/moritz_not_amused.svg" id="4_0rss5"]
|
||||||
|
|
||||||
[node name="FaceMoritz" type="Node2D" node_paths=PackedStringArray("sprite_happy", "sprite_neutral", "sprite_unhappy")]
|
[node name="FaceMoritz" type="Node2D"]
|
||||||
script = ExtResource("1_abnxg")
|
script = ExtResource("1_abnxg")
|
||||||
sprite_happy = NodePath("Happy")
|
|
||||||
sprite_neutral = NodePath("Neutral")
|
|
||||||
sprite_unhappy = NodePath("Unhappy")
|
|
||||||
|
|
||||||
[node name="Happy" type="Sprite2D" parent="."]
|
[node name="Happy" type="Sprite2D" parent="."]
|
||||||
modulate = Color(1, 1, 1, 0)
|
modulate = Color(1, 1, 1, 0)
|
||||||
texture = ExtResource("2_0u1g1")
|
texture = ExtResource("2_0u1g1")
|
||||||
|
|
||||||
|
[node name="Laugh" type="Sprite2D" parent="."]
|
||||||
|
modulate = Color(1, 1, 1, 0)
|
||||||
|
texture = ExtResource("3_yv3if")
|
||||||
|
|
||||||
[node name="Neutral" type="Sprite2D" parent="."]
|
[node name="Neutral" type="Sprite2D" parent="."]
|
||||||
texture = ExtResource("3_s33ae")
|
texture = ExtResource("3_s33ae")
|
||||||
|
|
||||||
|
|
|
@ -1,15 +1,13 @@
|
||||||
[gd_scene load_steps=5 format=3 uid="uid://cueulkc3lnk5c"]
|
[gd_scene load_steps=6 format=3 uid="uid://cueulkc3lnk5c"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_8nd6f"]
|
[ext_resource type="Script" path="res://scenes/faces/face.gd" id="1_8nd6f"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ctelqstn5ksh1" path="res://sprites/faces/ronald_happy.svg" id="2_512yk"]
|
[ext_resource type="Texture2D" uid="uid://ctelqstn5ksh1" path="res://sprites/faces/ronald_happy.svg" id="2_512yk"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ijs3777dtv0n" path="res://sprites/faces/ronald_neutral.svg" id="3_ko187"]
|
[ext_resource type="Texture2D" uid="uid://ijs3777dtv0n" path="res://sprites/faces/ronald_neutral.svg" id="3_ko187"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cn7dhkoupxvt8" path="res://sprites/faces/ronald_not_amused.svg" id="4_cf5hk"]
|
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Loading…
Reference in New Issue