Merge remote-tracking branch 'remotes/origin/stage'

This commit is contained in:
Mikhail Aristov 2024-01-26 21:08:04 +01:00
commit 8145f7ad86
5 changed files with 97 additions and 0 deletions

18
godot/scenes/Boundary.gd Normal file
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class_name Boundary
extends Node2D
@export var width = 200
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func get_most_left_position():
return global_position.x - width / 2
func get_most_right_position():
return global_position.x + width / 2

20
godot/scenes/Tim.gd Normal file
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extends Node2D
@export var move_speed = 100
@export var boundary: Boundary
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_pressed("move_right"):
position += Vector2.RIGHT * delta * move_speed
if position.x > boundary.get_most_right_position():
position = Vector2(boundary.get_most_right_position(), position.y)
if Input.is_action_pressed("move_left"):
position += Vector2.LEFT * delta * move_speed
if position.x < boundary.get_most_left_position():
position = Vector2(boundary.get_most_left_position(), position.y)

25
godot/scenes/stage.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://dw8tbafwj1rgo"]
[ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"]
[ext_resource type="Texture2D" uid="uid://kq63ictuirhc" path="res://sprites/tim_side.png" id="1_saxit"]
[ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_3hx6l"]
size = Vector2(600, 200)
[node name="Stage" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("PlaceholderTexture2D_3hx6l")
offset = Vector2(0, -100)
[node name="Tim" type="Node2D" parent="." node_paths=PackedStringArray("boundary")]
script = ExtResource("1_g3k2b")
boundary = NodePath("../Boundary")
[node name="Sprite2D" type="Sprite2D" parent="Tim"]
texture = ExtResource("1_saxit")
offset = Vector2(0, -200)
[node name="Boundary" type="Node2D" parent="."]
script = ExtResource("2_8p6ir")

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godot/sprites/tim_side.png Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://kq63ictuirhc"
path="res://.godot/imported/tim_side.png-2080c0b8b2d695e4d35042c1d2710b4f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/tim_side.png"
dest_files=["res://.godot/imported/tim_side.png-2080c0b8b2d695e4d35042c1d2710b4f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1