sync indents
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7021cf6634
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8ade594449
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@ -7,7 +7,7 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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@ -4,11 +4,11 @@ extends Node2D
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var max_persons = 16
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func _ready():
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var counter = 0
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var person = preload("res://scenes/crowd/person.tscn")
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for seat in $Seats.get_children():
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seat.add_child(person.instantiate())
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var counter = 0
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var person = preload("res://scenes/crowd/person.tscn")
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for seat in $Seats.get_children():
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seat.add_child(person.instantiate())
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counter += 1
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if counter == max_persons:
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break
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counter += 1
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if counter == max_persons:
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break
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@ -125,9 +125,9 @@ func on_joke(joke: Joke):
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pass
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func throw_bottle():
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mood += 2.0
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mood += 2.0
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var bottle_scene = preload("res://scenes/objects/bottle.tscn")
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var bottle = bottle_scene.instantiate()
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var bottle_scene = preload("res://scenes/objects/bottle.tscn")
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var bottle = bottle_scene.instantiate()
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add_child(bottle);
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add_child(bottle);
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@ -7,25 +7,25 @@ var is_hidding: bool
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# Called when the node enters the scene tree for the first time.
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func _ready():
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tim_global_position = get_node("/root/IngameScene/Stage/Tim/ThrowPoint").global_position
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tim_global_position = get_node("/root/IngameScene/Stage/Tim/ThrowPoint").global_position
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var t = create_tween()
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t.tween_property(self, "global_position", tim_global_position, 3.0)
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t.tween_callback(remove_bottle)
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var t = create_tween()
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t.tween_property(self, "global_position", tim_global_position, 3.0)
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t.tween_callback(remove_bottle)
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func _on_bottle_area_entered(area):
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is_hidding = true
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is_hidding = true
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func _on_bottle_area_exited(area):
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is_hidding = false
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is_hidding = false
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func _on_growth_timer_timeout():
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var t = create_tween()
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t.tween_property(self, "scale", self.scale + Vector2(0.01, 0.01), 0.02)
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var t = create_tween()
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t.tween_property(self, "scale", self.scale + Vector2(0.01, 0.01), 0.02)
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func remove_bottle():
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if is_hidding:
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print("Ouch")
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queue_free()
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if is_hidding:
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print("Ouch")
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queue_free()
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://c5f5v1wtottyp"]
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[ext_resource type="Script" path="res://scenes/objects/bottle.gd" id="1_87ktq"]
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[ext_resource type="Texture2D" uid="uid://cow4dd0hlxrgr" path="res://sprites/room/bottle.svg" id="1_uea7l"]
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[ext_resource type="Texture2D" uid="uid://bavsg3hu7pccy" path="res://sprites/room/bottle.svg" id="1_uea7l"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p8qcj"]
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radius = 22.4893
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