sync indents

This commit is contained in:
Mikhail Aristov 2024-01-27 16:56:14 +01:00
parent 7021cf6634
commit 8ade594449
6 changed files with 52 additions and 52 deletions

View File

@ -7,7 +7,7 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):

View File

@ -4,11 +4,11 @@ extends Node2D
var max_persons = 16
func _ready():
var counter = 0
var person = preload("res://scenes/crowd/person.tscn")
for seat in $Seats.get_children():
seat.add_child(person.instantiate())
var counter = 0
var person = preload("res://scenes/crowd/person.tscn")
for seat in $Seats.get_children():
seat.add_child(person.instantiate())
counter += 1
if counter == max_persons:
break
counter += 1
if counter == max_persons:
break

View File

@ -125,9 +125,9 @@ func on_joke(joke: Joke):
pass
func throw_bottle():
mood += 2.0
mood += 2.0
var bottle_scene = preload("res://scenes/objects/bottle.tscn")
var bottle = bottle_scene.instantiate()
var bottle_scene = preload("res://scenes/objects/bottle.tscn")
var bottle = bottle_scene.instantiate()
add_child(bottle);
add_child(bottle);

View File

@ -7,25 +7,25 @@ var is_hidding: bool
# Called when the node enters the scene tree for the first time.
func _ready():
tim_global_position = get_node("/root/IngameScene/Stage/Tim/ThrowPoint").global_position
tim_global_position = get_node("/root/IngameScene/Stage/Tim/ThrowPoint").global_position
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var t = create_tween()
t.tween_property(self, "global_position", tim_global_position, 3.0)
t.tween_callback(remove_bottle)
var t = create_tween()
t.tween_property(self, "global_position", tim_global_position, 3.0)
t.tween_callback(remove_bottle)
func _on_bottle_area_entered(area):
is_hidding = true
is_hidding = true
func _on_bottle_area_exited(area):
is_hidding = false
is_hidding = false
func _on_growth_timer_timeout():
var t = create_tween()
t.tween_property(self, "scale", self.scale + Vector2(0.01, 0.01), 0.02)
var t = create_tween()
t.tween_property(self, "scale", self.scale + Vector2(0.01, 0.01), 0.02)
func remove_bottle():
if is_hidding:
print("Ouch")
queue_free()
if is_hidding:
print("Ouch")
queue_free()

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c5f5v1wtottyp"]
[ext_resource type="Script" path="res://scenes/objects/bottle.gd" id="1_87ktq"]
[ext_resource type="Texture2D" uid="uid://cow4dd0hlxrgr" path="res://sprites/room/bottle.svg" id="1_uea7l"]
[ext_resource type="Texture2D" uid="uid://bavsg3hu7pccy" path="res://sprites/room/bottle.svg" id="1_uea7l"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_p8qcj"]
radius = 22.4893

File diff suppressed because one or more lines are too long