add crowd sitting on tables
It is configurable how many people are spawned
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acd320437f
commit
8ca53a8939
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extends Node2D
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@export_range(1, 16, 1)
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var max_persons = 16
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func _ready():
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var counter = 0
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var person = preload("res://scenes/crowd/person.tscn")
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for seat in $Seats.get_children():
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seat.add_child(person.instantiate())
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counter += 1
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if counter == max_persons:
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break
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[gd_scene load_steps=3 format=3 uid="uid://bx6htkgx23t8v"]
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[ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"]
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[ext_resource type="Texture2D" uid="uid://c37ydueny6n1f" path="res://scenes/crowd/table.png" id="2_kf115"]
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[node name="Crowd" type="Node2D"]
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position = Vector2(240, 232)
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script = ExtResource("1_y7wyj")
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[node name="Seats" type="Node" parent="."]
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[node name="Seat_1" type="Node2D" parent="Seats"]
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position = Vector2(168, 156)
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[node name="Seat_10" type="Node2D" parent="Seats"]
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position = Vector2(311, 137)
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[node name="Seat_7" type="Node2D" parent="Seats"]
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position = Vector2(249, 81)
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[node name="Seat_16" type="Node2D" parent="Seats"]
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position = Vector2(320, 274)
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[node name="Seat_5" type="Node2D" parent="Seats"]
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position = Vector2(205, 35)
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[node name="Seat_12" type="Node2D" parent="Seats"]
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position = Vector2(359, 184)
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[node name="Seat_8" type="Node2D" parent="Seats"]
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position = Vector2(204, 130)
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[node name="Seat_13" type="Node2D" parent="Seats"]
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position = Vector2(315, 187)
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[node name="Seat_2" type="Node2D" parent="Seats"]
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position = Vector2(122, 197)
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[node name="Seat_3" type="Node2D" parent="Seats"]
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position = Vector2(217, 199)
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[node name="Seat_15" type="Node2D" parent="Seats"]
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position = Vector2(366, 231)
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[node name="Seat_4" type="Node2D" parent="Seats"]
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position = Vector2(166, 244)
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[node name="Seat_9" type="Node2D" parent="Seats"]
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position = Vector2(359, 94)
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[node name="Seat_14" type="Node2D" parent="Seats"]
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position = Vector2(276, 232)
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[node name="Seat_6" type="Node2D" parent="Seats"]
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position = Vector2(159, 79)
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[node name="Seat_11" type="Node2D" parent="Seats"]
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position = Vector2(401, 133)
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[node name="Tables" type="Node" parent="."]
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[node name="Table_1" type="Sprite2D" parent="Tables"]
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position = Vector2(170, 199)
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texture = ExtResource("2_kf115")
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[node name="Table_2" type="Sprite2D" parent="Tables"]
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position = Vector2(359, 138)
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texture = ExtResource("2_kf115")
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[node name="Table_3" type="Sprite2D" parent="Tables"]
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position = Vector2(203, 84)
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texture = ExtResource("2_kf115")
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[node name="Table_4" type="Sprite2D" parent="Tables"]
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position = Vector2(319, 230)
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texture = ExtResource("2_kf115")
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[gd_scene load_steps=2 format=3 uid="uid://cl4fax7fbh2g7"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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[node name="Person" type="Sprite2D"]
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texture = SubResource("PlaceholderTexture2D_kbo53")
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Binary file not shown.
After Width: | Height: | Size: 792 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c37ydueny6n1f"
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path="res://.godot/imported/table.png-4bc92ae90425ddea852f77e75ef69549.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://scenes/crowd/table.png"
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dest_files=["res://.godot/imported/table.png-4bc92ae90425ddea852f77e75ef69549.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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