Disable joke buttons while talking and at game end
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05227c75fd
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a76cd29124
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@ -15,9 +15,11 @@ var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg")
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func _ready():
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Signals.hit_tim.connect(ouch)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if $AnimationPlayer.is_playing():
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return
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if Input.is_action_pressed("move_right"):
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tim_sprite.flip_h = true
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global_position += Vector2.RIGHT * delta * move_speed
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@ -30,9 +32,17 @@ func _process(delta):
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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func _disable_buttons():
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$"Joke Buttons".hide()
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$"Joke Buttons".process_mode = Node.PROCESS_MODE_DISABLED
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func _enable_buttons():
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$"Joke Buttons".show()
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$"Joke Buttons".process_mode = Node.PROCESS_MODE_INHERIT
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func _on_joke_button_button_pressed(joke: Joke):
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$AnimationPlayer.play("talking")
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_disable_buttons()
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stamina -= joke.required_stamina
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for body in transmitter_area.get_overlapping_bodies():
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@ -42,10 +52,6 @@ func _on_joke_button_button_pressed(joke: Joke):
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person.on_joke(joke)
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if stamina <= 0:
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_on_stamina_empty()
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func _on_stamina_empty():
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get_node("../DisplayGUI").visible = false
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@ -62,8 +68,13 @@ func _on_stamina_empty():
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score_overlay.visible = true
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pass
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func ouch():
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$Sprite2D.texture = ducking_texture
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await get_tree().create_timer(1).timeout
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$Sprite2D.texture = default_texture
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func _on_animation_player_animation_finished(anim_name):
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if stamina <= 0:
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_on_stamina_empty()
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else:
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_enable_buttons()
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@ -163,3 +163,4 @@ script = ExtResource("7_5m0td")
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="animation_finished" from="Tim/AnimationPlayer" to="Tim" method="_on_animation_player_animation_finished"]
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