Merge branch 'main' of 192.168.8.1:tough_crowd
This commit is contained in:
commit
af50d4fc88
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@ -15,9 +15,11 @@ var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg")
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func _ready():
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Signals.hit_tim.connect(ouch)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if $AnimationPlayer.is_playing():
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return
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if Input.is_action_pressed("move_right"):
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tim_sprite.flip_h = true
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global_position += Vector2.RIGHT * delta * move_speed
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@ -30,9 +32,17 @@ func _process(delta):
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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func _disable_buttons():
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$"Joke Buttons".hide()
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$"Joke Buttons".process_mode = Node.PROCESS_MODE_DISABLED
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func _enable_buttons():
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$"Joke Buttons".show()
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$"Joke Buttons".process_mode = Node.PROCESS_MODE_INHERIT
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func _on_joke_button_button_pressed(joke: Joke):
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$AnimationPlayer.play("talking")
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_disable_buttons()
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stamina -= joke.required_stamina
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for body in transmitter_area.get_overlapping_bodies():
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@ -42,10 +52,6 @@ func _on_joke_button_button_pressed(joke: Joke):
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person.on_joke(joke)
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if stamina <= 0:
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_on_stamina_empty()
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func _on_stamina_empty():
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get_node("../DisplayGUI").visible = false
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@ -62,8 +68,13 @@ func _on_stamina_empty():
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score_overlay.visible = true
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pass
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func ouch():
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$Sprite2D.texture = ducking_texture
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await get_tree().create_timer(1).timeout
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$Sprite2D.texture = default_texture
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func _on_animation_player_animation_finished(anim_name):
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if stamina <= 0:
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_on_stamina_empty()
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else:
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_enable_buttons()
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@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://dv2y18ye8j7o0"]
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[ext_resource type="Script" path="res://scenes/main_menu_scene.gd" id="1_1foie"]
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[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_nl5i6"]
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[ext_resource type="PackedScene" uid="uid://dsbpdd7xdslx0" path="res://scenes/tutorial.tscn" id="2_o0xek"]
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[ext_resource type="PackedScene" uid="uid://g4qhvbvdm62w" path="res://scenes/game_settings_scene.tscn" id="3_dgs4d"]
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[ext_resource type="PackedScene" uid="uid://bkk87o2ooo6at" path="res://ui/overlays/fade_overlay.tscn" id="3_kf1us"]
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[ext_resource type="PackedScene" uid="uid://b4blrdjthcxnn" path="res://ui/components/game_logo.tscn" id="4_fnufg"]
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@ -13,7 +13,7 @@ font_color = Color(1, 1, 1, 0.486275)
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[node name="MainMenuScene" type="Node2D"]
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script = ExtResource("1_1foie")
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game_scene = ExtResource("2_nl5i6")
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game_scene = ExtResource("2_o0xek")
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settings_scene = ExtResource("3_dgs4d")
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[node name="UI" type="CanvasLayer" parent="."]
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@ -163,3 +163,4 @@ script = ExtResource("7_5m0td")
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"]
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[connection signal="animation_finished" from="Tim/AnimationPlayer" to="Tim" method="_on_animation_player_animation_finished"]
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@ -0,0 +1,14 @@
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extends Node2D
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@export var next_scene: PackedScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_button_pressed():
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get_tree().change_scene_to_packed(next_scene)
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@ -0,0 +1,34 @@
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[gd_scene load_steps=3 format=3 uid="uid://dsbpdd7xdslx0"]
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[ext_resource type="Script" path="res://scenes/tutorial.gd" id="1_i8rpu"]
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[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_lch8g"]
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[node name="Tutorial" type="Node2D"]
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script = ExtResource("1_i8rpu")
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next_scene = ExtResource("2_lch8g")
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[node name="AspectRatioContainer" type="AspectRatioContainer" parent="."]
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offset_right = 576.0
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offset_bottom = 325.0
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ratio = 1.6306
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[node name="VSplitContainer" type="VSplitContainer" parent="AspectRatioContainer"]
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layout_mode = 2
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split_offset = 270
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dragger_visibility = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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text = "Can YOU please the crowd?
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Throw out jokes but be aware that not every joke is for everyone.
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Can you please everyone before you run out of breath?"
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[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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[node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"]
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layout_mode = 2
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text = "I'm ready for the show!"
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[connection signal="pressed" from="AspectRatioContainer/VSplitContainer/CenterContainer/Button" to="." method="_on_button_pressed"]
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