Audience actually hears joke now at the end
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@ -44,14 +44,25 @@ func _on_joke_button_button_pressed(joke: Joke):
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last_joke = joke
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stamina -= joke.required_stamina
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_disable_buttons()
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_start_joke_for_audience()
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$AnimationPlayer.play("talking")
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func _tell_joke_to_audience(joke: Joke):
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func _get_targeted_audience_members() -> Array[AudienceMember]:
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var arr: Array[AudienceMember]
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for body in transmitter_area.get_overlapping_bodies():
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var person = body.find_parent("Person")
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if not (person is AudienceMember):
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continue
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person.on_joke(joke)
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arr.append(person)
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return arr
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func _start_joke_for_audience():
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for person in _get_targeted_audience_members():
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person.on_joke_start()
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func _finish_joke_for_audience(joke: Joke):
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for person in _get_targeted_audience_members():
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person.on_joke_finish(joke)
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func _on_stamina_empty():
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get_node("../DisplayGUI").visible = false
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@ -75,7 +86,7 @@ func ouch():
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$Sprite2D.texture = default_texture
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func _on_animation_player_animation_finished(anim_name):
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_tell_joke_to_audience(last_joke)
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_finish_joke_for_audience(last_joke)
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if stamina <= 0:
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_on_stamina_empty()
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else:
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@ -149,10 +149,6 @@ func on_joke_finish(joke: Joke):
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update_mood(mood_change)
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last_joke_heard = joke.type
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func on_joke(joke: Joke):
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var mood_change = profile.joke_mood_mapping.get(joke.type, 0)
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update_mood(mood_change)
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func throw_bottle():
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mood += 2.0
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