Merge branch 'main' of 192.168.8.1:tough_crowd

This commit is contained in:
Mikhail Aristov 2024-01-28 13:51:57 +01:00
commit ba841c2eb2
4 changed files with 20 additions and 10 deletions

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@ -4,8 +4,6 @@ signal button_pressed(joke)
@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
@export var sprite: Sprite2D
@export var stamina_categories: Array[int]
@export var type_sprites: Array[Texture2D]
var stamina_label: RichTextLabel
@ -22,7 +20,7 @@ func _map_action_to_joke_type():
return Joke.JokeType.Joke3
func _get_joke(type):
return Joke.new(type, stamina_categories[randi_range(0, stamina_categories.size() - 1)])
return Joke.get_random_joke(type)
func _ready():
stamina_label = find_child("StaminaLabel")

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@ -142,7 +142,7 @@ func on_joke_start():
is_listening = true
func on_hear_joke(joke: Joke):
var mood_change = profile.joke_mood_mapping.get(joke.type, 0)
var mood_change = profile.joke_mood_mapping.get(joke.type, 0) * joke.effectiveness
if joke.type == last_joke_heard:
mood_change = min(0, mood_change)
update_mood(mood_change)

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@ -1,15 +1,14 @@
[gd_scene load_steps=5 format=3 uid="uid://r1i7ln2hpwq5"]
[ext_resource type="Script" path="res://scenes/Joke Button.gd" id="1_lofpb"]
[ext_resource type="Texture2D" uid="uid://br2j6yu0f7x37" path="res://sprites/room/bubble_blue.svg" id="2_ivsb5"]
[ext_resource type="Texture2D" uid="uid://b2vtyqcfr5ukt" path="res://sprites/room/bubble_green.svg" id="3_26ki8"]
[ext_resource type="Texture2D" uid="uid://03ch1nqrnm6c" path="res://sprites/room/bubble_red.svg" id="4_o1r21"]
[ext_resource type="Texture2D" uid="uid://huokdqy7birm" path="res://sprites/room/bubble_blue.svg" id="2_ivsb5"]
[ext_resource type="Texture2D" uid="uid://bsda544aynmha" path="res://sprites/room/bubble_green.svg" id="3_26ki8"]
[ext_resource type="Texture2D" uid="uid://cttngp4bj5fh2" path="res://sprites/room/bubble_red.svg" id="4_o1r21"]
[node name="Joke Button" type="Node2D" node_paths=PackedStringArray("sprite")]
script = ExtResource("1_lofpb")
action = "joke_button_1"
sprite = NodePath("Sprite2D")
stamina_categories = Array[int]([1, 5, 10])
type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")])
[node name="Sprite2D" type="Sprite2D" parent="."]

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@ -7,12 +7,25 @@ enum JokeType {
Bottle,
}
const EFFECTIVENESS_SCALING: float = 1
const STAMINA_CATEGORIES: Array[float] = [
1,
5,
10,
]
var type: JokeType
var required_stamina: int
var effectiveness: float
static func get_bottle_joke():
return Joke.new(JokeType.Bottle, 0)
return Joke.new(JokeType.Bottle, 0, 1)
func _init(type, required_stamina):
static func get_random_joke(type):
var stamina = STAMINA_CATEGORIES[randi_range(0, STAMINA_CATEGORIES.size() - 1)]
return Joke.new(type, stamina, stamina * EFFECTIVENESS_SCALING)
func _init(type, required_stamina, effectiveness):
self.type = type
self.required_stamina = required_stamina
self.effectiveness = effectiveness