prepare exports
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@ -5,3 +5,5 @@ godot/.godot/
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# Mono-specific ignores
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.mono/
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data_*/
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godot/.build/
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@ -8,7 +8,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./game.x86_64"
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export_path=".build/linux/tough_crowd.x86_64"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -48,7 +48,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./game.exe"
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export_path=".build/win/ToughCrowd.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -78,7 +78,7 @@ application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/product_name="Tough Crowd"
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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@ -111,7 +111,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./index.html"
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export_path=".build/html5/index.html"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -149,7 +149,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./game.zip"
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export_path=".build/mac/ToughCrowd.zip"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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@ -5,11 +5,10 @@
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head", "face")]
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head")]
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texture = SubResource("PlaceholderTexture2D_kbo53")
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script = ExtResource("1_mx0i8")
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head = NodePath("Head")
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face = NodePath("")
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[node name="Head" type="Node2D" parent="."]
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position = Vector2(0, -16)
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