People outside target area now also stop losing mood while a joke is told
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@ -44,7 +44,7 @@ func _on_joke_button_button_pressed(joke: Joke):
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last_joke = joke
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stamina -= joke.required_stamina
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_disable_buttons()
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_start_joke_for_audience(false)
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_start_joke_for_audience()
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$AnimationPlayer.play("talking")
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func _get_targeted_audience_members(target_all: bool):
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@ -65,13 +65,17 @@ func _get_targeted_audience_members_in_target_area() -> Array[AudienceMember]:
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arr.append(person)
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return arr
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func _start_joke_for_audience(target_all: bool):
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for person in _get_targeted_audience_members(target_all):
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func _start_joke_for_audience():
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for person in _get_targeted_audience_members(true):
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person.on_joke_start()
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func _finish_joke_for_audience(joke: Joke, target_all: bool):
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func _tell_joke_for_audience(joke: Joke, target_all: bool):
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for person in _get_targeted_audience_members(target_all):
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person.on_joke_finish(joke)
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person.on_hear_joke(joke)
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func _finish_joke_for_audience():
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for person in _get_targeted_audience_members(true):
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person.on_joke_finish()
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func _on_stamina_empty():
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get_node("../DisplayGUI").visible = false
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@ -92,13 +96,15 @@ func _on_stamina_empty():
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func ouch():
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$Sprite2D.texture = ducking_texture
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_start_joke_for_audience(true)
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_start_joke_for_audience()
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await get_tree().create_timer(1).timeout
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$Sprite2D.texture = default_texture
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_finish_joke_for_audience(Joke.get_bottle_joke(), true)
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_tell_joke_for_audience(Joke.get_bottle_joke(), true)
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_finish_joke_for_audience()
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func _on_animation_player_animation_finished(anim_name):
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_finish_joke_for_audience(last_joke, false)
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_tell_joke_for_audience(last_joke, false)
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_finish_joke_for_audience()
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if stamina <= 0:
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_on_stamina_empty()
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else:
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@ -140,15 +140,17 @@ func set_random_face():
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func on_joke_start():
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is_listening = true
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func on_joke_finish(joke: Joke):
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is_listening = false
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func on_hear_joke(joke: Joke):
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var mood_change = profile.joke_mood_mapping.get(joke.type, 0)
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if joke.type == last_joke_heard:
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mood_change = min(0, mood_change)
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update_mood(mood_change)
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last_joke_heard = joke.type
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func on_joke_finish():
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is_listening = false
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func throw_bottle():
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mood += 2.0
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