Cleanup
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5c45ce6f01
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@ -77,10 +77,6 @@ func _input(event):
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elif Input.is_key_pressed(KEY_ENTER):
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update_mood(-1.)
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func hear_joke():
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var change = randf_range(-3., 3.)
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update_mood(change)
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func update_mood(change: float):
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if mood > profile.happy_threshold and change > 0 and laughter_left <= 0:
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laughter_left = laughter_duration
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@ -1,21 +1,20 @@
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[gd_scene load_steps=4 format=3 uid="uid://cl4fax7fbh2g7"]
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[gd_scene load_steps=5 format=3 uid="uid://cl4fax7fbh2g7"]
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[ext_resource type="Script" path="res://scenes/crowd/person.gd" id="1_mx0i8"]
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[ext_resource type="Script" path="res://scenes/crowd/audience_profile.gd" id="2_bsodr"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_kbo53"]
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size = Vector2(20, 30)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5rd5b"]
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[node name="Person" type="Node2D" node_paths=PackedStringArray("head", "body", "profile")]
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[node name="Person" type="Sprite2D" node_paths=PackedStringArray("head", "profile")]
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texture = SubResource("PlaceholderTexture2D_kbo53")
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script = ExtResource("1_mx0i8")
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head = NodePath("Head")
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body = NodePath("Body")
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profile = NodePath("Profile")
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expression = 1
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[node name="Body" type="Node2D" parent="."]
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position = Vector2(0, 15)
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scale = Vector2(0.3, 0.3)
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[node name="Head" type="Node2D" parent="."]
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position = Vector2(0, -16)
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scale = Vector2(0.3, 0.3)
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