Merge branch 'main' of git@192.168.8.1:tough_crowd into joke-bottle

This commit is contained in:
Waldemar Tomme 2024-01-28 11:52:17 +01:00
commit d527f9933f
7 changed files with 384 additions and 9 deletions

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@ -4,11 +4,18 @@ extends Node2D
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
pass pass
func _input(event):
if event.is_action_pressed("interact"):
change_scene()
func _on_button_pressed(): func _on_button_pressed():
get_tree().change_scene_to_packed(next_scene) change_scene()
func change_scene():
get_tree().change_scene_to_packed(next_scene)

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@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dsbpdd7xdslx0"] [gd_scene load_steps=4 format=3 uid="uid://cxsuv8lnui8p7"]
[ext_resource type="Script" path="res://scenes/tutorial.gd" id="1_i8rpu"] [ext_resource type="Script" path="res://scenes/tutorial.gd" id="1_i8rpu"]
[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_lch8g"] [ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_lch8g"]
[ext_resource type="Texture2D" uid="uid://dhpn2dswrkgyj" path="res://sprites/ui/controlls.svg" id="3_u3bmf"]
[node name="Tutorial" type="Node2D"] [node name="Tutorial" type="Node2D"]
script = ExtResource("1_i8rpu") script = ExtResource("1_i8rpu")
@ -19,10 +20,18 @@ dragger_visibility = 2
[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"] [node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
layout_mode = 2 layout_mode = 2
text = "Can YOU please the crowd? bbcode_enabled = true
text = "
Can [b]YOU[/b] please the crowd?
Throw out jokes but be aware that not every joke is for everyone.
Can you please everyone before you run out of breath?" Throw out jokes but be aware that not every joke is for everyone.
Can you please everyone before you run out of breath?
Use these buttons on your controller
or press A, S, or D on your keyboard
to tell a joke"
[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"] [node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
layout_mode = 2 layout_mode = 2
@ -31,4 +40,8 @@ layout_mode = 2
layout_mode = 2 layout_mode = 2
text = "I'm ready for the show!" text = "I'm ready for the show!"
[node name="Controlls" type="Sprite2D" parent="."]
position = Vector2(430, 219)
texture = ExtResource("3_u3bmf")
[connection signal="pressed" from="AspectRatioContainer/VSplitContainer/CenterContainer/Button" to="." method="_on_button_pressed"] [connection signal="pressed" from="AspectRatioContainer/VSplitContainer/CenterContainer/Button" to="." method="_on_button_pressed"]

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@ -0,0 +1,37 @@
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path="res://.godot/imported/title_tough_crowd.svg-7d127687f288d8aa415aebb0fe1f52c6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/title_tough_crowd.svg"
dest_files=["res://.godot/imported/title_tough_crowd.svg-7d127687f288d8aa415aebb0fe1f52c6.ctex"]
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detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
width="120"
height="120"
viewBox="0 0 31.749999 31.75"
version="1.1"
id="svg1"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs1" />
<g
id="layer1">
<circle
style="fill:#20b007;fill-opacity:1;stroke-width:0.264583"
id="path1"
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<circle
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@ -0,0 +1,37 @@
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type="CompressedTexture2D"
uid="uid://dhpn2dswrkgyj"
path="res://.godot/imported/controlls.svg-f344638583995aa20a510a8549990547.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/ui/controlls.svg"
dest_files=["res://.godot/imported/controlls.svg-f344638583995aa20a510a8549990547.ctex"]
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compress/mode=0
compress/high_quality=false
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compress/normal_map=0
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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://b4blrdjthcxnn"] [gd_scene load_steps=2 format=3 uid="uid://b4blrdjthcxnn"]
[ext_resource type="Texture2D" uid="uid://dmelj2qgr8w7k" path="res://icon.svg" id="1_scjn5"] [ext_resource type="Texture2D" uid="uid://bjw0tkgm1xw4g" path="res://sprites/title_tough_crowd.svg" id="1_ehg6o"]
[node name="GameLogo" type="CenterContainer"] [node name="GameLogo" type="CenterContainer"]
offset_right = 110.0 offset_right = 110.0
@ -15,4 +15,4 @@ theme_override_constants/margin_bottom = 10
[node name="TextureRect" type="TextureRect" parent="MarginContainer"] [node name="TextureRect" type="TextureRect" parent="MarginContainer"]
layout_mode = 2 layout_mode = 2
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