Merge branch 'main' of git@192.168.8.1:tough_crowd into joke-bottle
This commit is contained in:
commit
d527f9933f
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@ -10,5 +10,12 @@ func _ready():
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func _process(delta):
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pass
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func _input(event):
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if event.is_action_pressed("interact"):
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change_scene()
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func _on_button_pressed():
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change_scene()
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func change_scene():
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get_tree().change_scene_to_packed(next_scene)
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://dsbpdd7xdslx0"]
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[gd_scene load_steps=4 format=3 uid="uid://cxsuv8lnui8p7"]
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[ext_resource type="Script" path="res://scenes/tutorial.gd" id="1_i8rpu"]
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[ext_resource type="PackedScene" uid="uid://cik30de5gaaah" path="res://scenes/ingame_scene.tscn" id="2_lch8g"]
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[ext_resource type="Texture2D" uid="uid://dhpn2dswrkgyj" path="res://sprites/ui/controlls.svg" id="3_u3bmf"]
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[node name="Tutorial" type="Node2D"]
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script = ExtResource("1_i8rpu")
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@ -19,10 +20,18 @@ dragger_visibility = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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text = "Can YOU please the crowd?
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bbcode_enabled = true
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text = "
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Can [b]YOU[/b] please the crowd?
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Throw out jokes but be aware that not every joke is for everyone.
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Can you please everyone before you run out of breath?"
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Can you please everyone before you run out of breath?
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Use these buttons on your controller
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or press A, S, or D on your keyboard
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to tell a joke"
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[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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@ -31,4 +40,8 @@ layout_mode = 2
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layout_mode = 2
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text = "I'm ready for the show!"
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[node name="Controlls" type="Sprite2D" parent="."]
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position = Vector2(430, 219)
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texture = ExtResource("3_u3bmf")
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[connection signal="pressed" from="AspectRatioContainer/VSplitContainer/CenterContainer/Button" to="." method="_on_button_pressed"]
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File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 52 KiB |
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bjw0tkgm1xw4g"
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path="res://.godot/imported/title_tough_crowd.svg-7d127687f288d8aa415aebb0fe1f52c6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/title_tough_crowd.svg"
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dest_files=["res://.godot/imported/title_tough_crowd.svg-7d127687f288d8aa415aebb0fe1f52c6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Created with Inkscape (http://www.inkscape.org/) -->
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<svg
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width="120"
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height="120"
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viewBox="0 0 31.749999 31.75"
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version="1.1"
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id="svg1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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id="defs1" />
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<g
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id="layer1">
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<circle
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style="fill:#20b007;fill-opacity:1;stroke-width:0.264583"
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id="path1"
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cx="15.875"
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cy="26.458334"
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r="5.2916665" />
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<circle
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style="fill:#b72929;fill-opacity:1;stroke-width:0.264583"
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id="path1-6"
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cx="26.458334"
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cy="15.875"
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r="5.2916665" />
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<circle
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style="fill:#120ec3;fill-opacity:1;stroke-width:0.264583"
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id="path1-6-6"
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cx="5.2916665"
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cy="15.875"
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r="5.2916665" />
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<circle
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style="fill:#000000;fill-opacity:0;stroke:#d5c419;stroke-width:0.565;stroke-dasharray:none;stroke-opacity:1"
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id="path1-6-6-3"
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cx="15.875"
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cy="5.5741663"
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r="5.2916665" />
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</g>
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</svg>
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After Width: | Height: | Size: 1.0 KiB |
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dhpn2dswrkgyj"
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path="res://.godot/imported/controlls.svg-f344638583995aa20a510a8549990547.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprites/ui/controlls.svg"
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dest_files=["res://.godot/imported/controlls.svg-f344638583995aa20a510a8549990547.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://b4blrdjthcxnn"]
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[ext_resource type="Texture2D" uid="uid://dmelj2qgr8w7k" path="res://icon.svg" id="1_scjn5"]
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[ext_resource type="Texture2D" uid="uid://bjw0tkgm1xw4g" path="res://sprites/title_tough_crowd.svg" id="1_ehg6o"]
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[node name="GameLogo" type="CenterContainer"]
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offset_right = 110.0
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@ -15,4 +15,4 @@ theme_override_constants/margin_bottom = 10
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[node name="TextureRect" type="TextureRect" parent="MarginContainer"]
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layout_mode = 2
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texture = ExtResource("1_scjn5")
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texture = ExtResource("1_ehg6o")
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