diff --git a/godot/i18n/translation.csv b/godot/i18n/translation.csv index 4b2cd55..cf4ca4e 100644 --- a/godot/i18n/translation.csv +++ b/godot/i18n/translation.csv @@ -1,5 +1,5 @@ keys,en,de -credits,Credits here,Credits hier +credits,"© Koveras, Pytunia, Rinma, WiiPlayer2","© Koveras, Pytunia, Rinma, WiiPlayer2" new_game,New Game,Neues Spiel continue,Continue,Fortfahren settings,Game Settings,Einstellungen @@ -16,4 +16,26 @@ settings_language,Game Language,Spielsprache game_paused,Game paused,Spiel pausiert resume_game,Resume game,Weiterspielen game_over,That's a wrap!,Das war's! -your_score,Your score:,Deine Punkte: \ No newline at end of file +your_score,Your score:,Deine Punkte: +tutorial," + Can [b]YOU[/b] please the crowd? + + + Throw out jokes but be aware that not every joke is for everyone. + Can you please everyone before you run out of breath? + + + Use these buttons on your controller + or press A, S, or D on your keyboard + to tell a joke"," + Kannst [b]DU[/b] die Menge zufriedenstellen?? + + + Hau Witze raus, aber bedenke, dass nicht jeder Witz für jeden ist. + Kannst du alle zufriedenstellen, bevor dir die Puste ausgeht? + + + Nutze diese Tasten auf deinem Controller + oder A, S oder D auf deiner Tastatur, um + einen Witz zu erzählen" +tutorial_button,I'm ready for the show!,Ich bin für die Show bereit! \ No newline at end of file diff --git a/godot/i18n/translation.de.translation b/godot/i18n/translation.de.translation index 94ed5d7..e1269db 100644 Binary files a/godot/i18n/translation.de.translation and b/godot/i18n/translation.de.translation differ diff --git a/godot/i18n/translation.en.translation b/godot/i18n/translation.en.translation index 5a51804..1003906 100644 Binary files a/godot/i18n/translation.en.translation and b/godot/i18n/translation.en.translation differ diff --git a/godot/scenes/tutorial.gd b/godot/scenes/tutorial.gd index 7920030..43f0185 100644 --- a/godot/scenes/tutorial.gd +++ b/godot/scenes/tutorial.gd @@ -4,18 +4,18 @@ extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): - pass # Replace with function body. + pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - pass + pass func _input(event): - if event.is_action_pressed("interact"): - change_scene() + if event.is_action_pressed("interact"): + change_scene() func _on_button_pressed(): - change_scene() + change_scene() func change_scene(): - get_tree().change_scene_to_packed(next_scene) + get_tree().change_scene_to_packed(next_scene) diff --git a/godot/scenes/tutorial.tscn b/godot/scenes/tutorial.tscn index 36997db..655a6da 100644 --- a/godot/scenes/tutorial.tscn +++ b/godot/scenes/tutorial.tscn @@ -21,24 +21,14 @@ dragger_visibility = 2 [node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"] layout_mode = 2 bbcode_enabled = true -text = " - Can [b]YOU[/b] please the crowd? - - - Throw out jokes but be aware that not every joke is for everyone. - Can you please everyone before you run out of breath? - - - Use these buttons on your controller - or press A, S, or D on your keyboard - to tell a joke" +text = "tutorial" [node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"] layout_mode = 2 [node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"] layout_mode = 2 -text = "I'm ready for the show!" +text = "tutorial_button" [node name="Controlls" type="Sprite2D" parent="."] position = Vector2(430, 219)