From fae416461977d2c2c7aba54f92fb4613bc4545c3 Mon Sep 17 00:00:00 2001 From: Mikhail Aristov <12281487+MikhailAristov@users.noreply.github.com> Date: Sun, 28 Jan 2024 13:47:32 +0100 Subject: [PATCH] translations: + tutorial + credits --- godot/i18n/translation.csv | 26 ++++++++++++++++++++++++-- godot/i18n/translation.de.translation | Bin 1097 -> 1433 bytes godot/i18n/translation.en.translation | Bin 1062 -> 1342 bytes godot/scenes/tutorial.gd | 12 ++++++------ godot/scenes/tutorial.tscn | 14 ++------------ 5 files changed, 32 insertions(+), 20 deletions(-) diff --git a/godot/i18n/translation.csv b/godot/i18n/translation.csv index 4b2cd55..cf4ca4e 100644 --- a/godot/i18n/translation.csv +++ b/godot/i18n/translation.csv @@ -1,5 +1,5 @@ keys,en,de -credits,Credits here,Credits hier +credits,"© Koveras, Pytunia, Rinma, WiiPlayer2","© Koveras, Pytunia, Rinma, WiiPlayer2" new_game,New Game,Neues Spiel continue,Continue,Fortfahren settings,Game Settings,Einstellungen @@ -16,4 +16,26 @@ settings_language,Game Language,Spielsprache game_paused,Game paused,Spiel pausiert resume_game,Resume game,Weiterspielen game_over,That's a wrap!,Das war's! -your_score,Your score:,Deine Punkte: \ No newline at end of file +your_score,Your score:,Deine Punkte: +tutorial," + Can [b]YOU[/b] please the crowd? + + + Throw out jokes but be aware that not every joke is for everyone. + Can you please everyone before you run out of breath? + + + Use these buttons on your controller + or press A, S, or D on your keyboard + to tell a joke"," + Kannst [b]DU[/b] die Menge zufriedenstellen?? + + + Hau Witze raus, aber bedenke, dass nicht jeder Witz für jeden ist. + Kannst du alle zufriedenstellen, bevor dir die Puste ausgeht? + + + Nutze diese Tasten auf deinem Controller + oder A, S oder D auf deiner Tastatur, um + einen Witz zu erzählen" +tutorial_button,I'm ready for the show!,Ich bin für die Show bereit! \ No newline at end of file diff --git a/godot/i18n/translation.de.translation b/godot/i18n/translation.de.translation index 94ed5d791abc9aa62823f8471f024cd93b48b820..e1269db12c9d4856d57a2bdde8eb38ce4b808bbe 100644 GIT binary patch delta 780 zcmYk3Z%7ki9LJx#o9m9#Ee5u&<-eS(g-$LKk4d5KeeEw4!FQ2*1g!=;vNNSU`V8+5 zDu~J^RvYQWp|1!L_T+7#=2}Jcri&wu8T5_cC3<0pmn^rBYHO>8C-X_q9|dy&lVsw z(O!|KiH$XI;%S(>uj(jvHL*kqU3AMaZIpb@v3kvvO{|oj-MQKCk9w z8Y}jDi>oey{_8&YtRm-k$#f{xAG8H_XPkT+p?wV{`>an1+cPTd@l&l18u7B*DI`7@ zuJ}oyO$qbPB{m+9zFl3x8;Y)kLO0Nua(z#SP>}34a9sv3=`+eDPVdjHu)Trv?|CMAXoFwvkf>5q(RO>R=Sc&C1~Pg zK4x*vGN2466vO=YykXkvRZv|ZQ|>ohjk-12k6B#NAIJlF7=+n?SRRO90P#O(#YSfF WH0ghn7c$@HVF!wU92FEC^ diff --git a/godot/i18n/translation.en.translation b/godot/i18n/translation.en.translation index 5a51804b4448c18c3cc949d795245e6dfe4eb031..10039065258109290e7dc8d5f7e4fd683955f310 100644 GIT binary patch delta 726 zcmZ3+v5#wmG$X5Nc3Dx*WCg~cdL;%11`Qzo4+VNawgr@L2c%tq*bmANfznYxIt7SX zfmi{Evw)Zhh#7%+a^`n0S0K#=#N0r%V9g_m)D%_<-~**;}F;fSLpu7=#!kfC4ZBwDS56n@_H164wNU z49rojnUIT?0Ku%T%V%~YS0jDPKXA+m34dj6w4Kf^N)<;pfn@yA7Gl{2cg35qo z?>AhHdIY3FAqH|LOm*A#Cf{@*AEbsKh}nQx9*7SD75ryBw36YUH`{YPm45-j%nvwN zRQ?6=uT}XM&cX37pfgzdKcmrPf94bQ|2YxB5Q*a~#qcjW>OV_tqe{oEZaz+K|9`g!oWJdi@5 zQNhtb?c7X2kyS3-!O?pk$R1IMQ&boFmkKp3G@jRtd!xvKQw+g376ug0kT(3sxxq$p z8N)wEm4Cr18~(X~WElQsGX+Pn`AYz0BVA`q0$auO59nJ@b=`|E++BFL?sojos0a)M O26i9@g;Y>*kTU?U(6lT7 delta 441 zcmdnTwTxqfG$U(fexiZFWCg~c`u{+n#K6D+qCr3d$kv1MO@Oo&5W7J6UQjv!NJjxN zD-bIHaRLxC0Wl*GPtN@Ar3Iw9fS4PISCmYaSqkOz0BM-I{9j!=f#&lu@B#%zfcV9h z;>o)v|7R4h2WjPm;xp2U0tB*_lMAj^V+gPZ|4m{YX? diff --git a/godot/scenes/tutorial.gd b/godot/scenes/tutorial.gd index 7920030..43f0185 100644 --- a/godot/scenes/tutorial.gd +++ b/godot/scenes/tutorial.gd @@ -4,18 +4,18 @@ extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): - pass # Replace with function body. + pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - pass + pass func _input(event): - if event.is_action_pressed("interact"): - change_scene() + if event.is_action_pressed("interact"): + change_scene() func _on_button_pressed(): - change_scene() + change_scene() func change_scene(): - get_tree().change_scene_to_packed(next_scene) + get_tree().change_scene_to_packed(next_scene) diff --git a/godot/scenes/tutorial.tscn b/godot/scenes/tutorial.tscn index 36997db..655a6da 100644 --- a/godot/scenes/tutorial.tscn +++ b/godot/scenes/tutorial.tscn @@ -21,24 +21,14 @@ dragger_visibility = 2 [node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"] layout_mode = 2 bbcode_enabled = true -text = " - Can [b]YOU[/b] please the crowd? - - - Throw out jokes but be aware that not every joke is for everyone. - Can you please everyone before you run out of breath? - - - Use these buttons on your controller - or press A, S, or D on your keyboard - to tell a joke" +text = "tutorial" [node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"] layout_mode = 2 [node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"] layout_mode = 2 -text = "I'm ready for the show!" +text = "tutorial_button" [node name="Controlls" type="Sprite2D" parent="."] position = Vector2(430, 219)