parent
0785d10856
commit
fae4164619
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@ -1,5 +1,5 @@
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keys,en,de
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keys,en,de
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credits,Credits here,Credits hier
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credits,"© Koveras, Pytunia, Rinma, WiiPlayer2","© Koveras, Pytunia, Rinma, WiiPlayer2"
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new_game,New Game,Neues Spiel
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new_game,New Game,Neues Spiel
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continue,Continue,Fortfahren
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continue,Continue,Fortfahren
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settings,Game Settings,Einstellungen
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settings,Game Settings,Einstellungen
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@ -17,3 +17,25 @@ game_paused,Game paused,Spiel pausiert
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resume_game,Resume game,Weiterspielen
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resume_game,Resume game,Weiterspielen
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game_over,That's a wrap!,Das war's!
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game_over,That's a wrap!,Das war's!
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your_score,Your score:,Deine Punkte:
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your_score,Your score:,Deine Punkte:
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tutorial,"
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Can [b]YOU[/b] please the crowd?
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Throw out jokes but be aware that not every joke is for everyone.
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Can you please everyone before you run out of breath?
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Use these buttons on your controller
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or press A, S, or D on your keyboard
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to tell a joke","
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Kannst [b]DU[/b] die Menge zufriedenstellen??
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Hau Witze raus, aber bedenke, dass nicht jeder Witz für jeden ist.
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Kannst du alle zufriedenstellen, bevor dir die Puste ausgeht?
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Nutze diese Tasten auf deinem Controller
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oder A, S oder D auf deiner Tastatur, um
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einen Witz zu erzählen"
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tutorial_button,I'm ready for the show!,Ich bin für die Show bereit!
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Binary file not shown.
Binary file not shown.
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@ -4,18 +4,18 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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pass
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func _input(event):
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func _input(event):
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if event.is_action_pressed("interact"):
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if event.is_action_pressed("interact"):
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change_scene()
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change_scene()
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func _on_button_pressed():
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func _on_button_pressed():
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change_scene()
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change_scene()
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func change_scene():
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func change_scene():
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get_tree().change_scene_to_packed(next_scene)
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get_tree().change_scene_to_packed(next_scene)
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@ -21,24 +21,14 @@ dragger_visibility = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
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[node name="RichTextLabel" type="RichTextLabel" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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layout_mode = 2
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bbcode_enabled = true
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bbcode_enabled = true
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text = "
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text = "tutorial"
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Can [b]YOU[/b] please the crowd?
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Throw out jokes but be aware that not every joke is for everyone.
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Can you please everyone before you run out of breath?
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Use these buttons on your controller
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or press A, S, or D on your keyboard
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to tell a joke"
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[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
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[node name="CenterContainer" type="CenterContainer" parent="AspectRatioContainer/VSplitContainer"]
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layout_mode = 2
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layout_mode = 2
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[node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"]
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[node name="Button" type="Button" parent="AspectRatioContainer/VSplitContainer/CenterContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "I'm ready for the show!"
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text = "tutorial_button"
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[node name="Controlls" type="Sprite2D" parent="."]
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[node name="Controlls" type="Sprite2D" parent="."]
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position = Vector2(430, 219)
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position = Vector2(430, 219)
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Reference in New Issue