Merge branch 'main' into feature/tim_animation

# Conflicts:
#	godot/scenes/Tim.gd
#	godot/scenes/stage.tscn
This commit is contained in:
Marvin Dalheimer 2024-01-27 20:46:22 +01:00
commit fe5436c9ab
13 changed files with 200 additions and 98 deletions

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@ -0,0 +1,17 @@
extends Label
var audience: Array[AudienceMember] = []
# Called when the node enters the scene tree for the first time.
func _ready():
for seat in get_node("/root/IngameScene/Crowd/Seats").get_children():
audience.append(seat.get_node("Person"))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var mood = 0
for m in audience:
mood += m.mood
text = str(int(mood))

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@ -0,0 +1,7 @@
extends Label
@onready var Tim : Comedian = get_node("../../Tim")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
text = str(int(max(0, Tim.stamina)))

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@ -5,27 +5,37 @@ signal button_pressed(joke)
@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
@export var sprite: Sprite2D
@export var stamina_categories: Array[int]
@export var type_sprites: Array[Texture2D]
var stamina_label: RichTextLabel
var current_joke: Joke
func _map_action_to_joke():
func _map_action_to_joke_type():
match action:
"joke_button_1":
return Joke.new(Joke.JokeType.Joke1)
return Joke.JokeType.Joke1
"joke_button_2":
return Joke.new(Joke.JokeType.Joke2)
return Joke.JokeType.Joke2
"joke_button_3":
return Joke.new(Joke.JokeType.Joke3)
return Joke.JokeType.Joke3
func _get_joke(type):
return Joke.new(type, stamina_categories[randi_range(0, stamina_categories.size() - 1)])
func _ready():
set_current_joke(_map_action_to_joke())
stamina_label = find_child("StaminaLabel")
set_current_joke(_get_joke(_map_action_to_joke_type()))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed(action):
button_pressed.emit(current_joke)
set_current_joke(_get_joke(_map_action_to_joke_type()))
func set_current_joke(joke: Joke):
current_joke = joke
sprite.texture = type_sprites[joke.type]
stamina_label.text = "%s" % joke.required_stamina
print("stamina: ", joke.required_stamina)

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@ -1,43 +1,56 @@
class_name Comedian
extends Node2D
@export var move_speed = 100
@export var boundary: Boundary
@export var tim_sprite : Sprite2D
@export var tim_sprite: Sprite2D
@export var transmitter_area: Area2D
@export var stamina: int = 100
var default_texture: Texture2D = load("res://sprites/tim_side.png")
var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg")
# Called when the node enters the scene tree for the first time.
func _ready():
Signals.hit_tim.connect(ouch)
Signals.hit_tim.connect(ouch)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_pressed("move_right"):
tim_sprite.flip_h = true
global_position += Vector2.RIGHT * delta * move_speed
if global_position.x > boundary.get_most_right_position():
global_position = Vector2(boundary.get_most_right_position(), global_position.y)
if Input.is_action_pressed("move_right"):
tim_sprite.flip_h = true
global_position += Vector2.RIGHT * delta * move_speed
if global_position.x > boundary.get_most_right_position():
global_position = Vector2(boundary.get_most_right_position(), global_position.y)
if Input.is_action_pressed("move_left"):
tim_sprite.flip_h = false
global_position += Vector2.LEFT * delta * move_speed
if global_position.x < boundary.get_most_left_position():
global_position = Vector2(boundary.get_most_left_position(), global_position.y)
if Input.is_action_pressed("move_left"):
tim_sprite.flip_h = false
global_position += Vector2.LEFT * delta * move_speed
if global_position.x < boundary.get_most_left_position():
global_position = Vector2(boundary.get_most_left_position(), global_position.y)
func _on_joke_button_button_pressed(joke):
$AnimationPlayer.play("talking")
func _on_joke_button_button_pressed(joke: Joke):
$AnimationPlayer.play("talking")
stamina -= joke.required_stamina
for body in transmitter_area.get_overlapping_bodies():
var person = body.find_parent("Person")
if not (person is AudienceMember):
continue
for body in transmitter_area.get_overlapping_bodies():
var person = body.find_parent("Person")
if not (person is AudienceMember):
continue
person.on_joke(joke)
if stamina <= 0:
_on_stamina_empty()
func _on_stamina_empty():
pass
person.on_joke(joke)
func ouch():
$Sprite2D.texture = ducking_texture
await get_tree().create_timer(1).timeout
$Sprite2D.texture = default_texture
$Sprite2D.texture = ducking_texture
await get_tree().create_timer(1).timeout
$Sprite2D.texture = default_texture

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@ -1,6 +1,7 @@
class_name AudienceProfile
extends Node2D
class ProfileData:
var happy_threshold: float
var angry_threshold: float
@ -9,7 +10,14 @@ class ProfileData:
var lashout_decay: float
var joke_mood_mapping: Dictionary
func _init(happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping):
func _init(
happy_threshold,
angry_threshold,
lashout_threshold,
happiness_decay,
lashout_decay,
joke_mood_mapping
):
self.happy_threshold = happy_threshold
self.angry_threshold = angry_threshold
self.lashout_threshold = lashout_threshold
@ -17,32 +25,37 @@ class ProfileData:
self.lashout_decay = lashout_decay
self.joke_mood_mapping = joke_mood_mapping
var happy_threshold : float
var angry_threshold : float
var lashout_threshold : float
var happiness_decay : float
var lashout_decay : float
var happy_threshold: float
var angry_threshold: float
var lashout_threshold: float
var happiness_decay: float
var lashout_decay: float
# Maps JokeType (as int) to mood change (as float)
var joke_mood_mapping: Dictionary
static func get_profile_data(index) -> ProfileData:
var profiles = [
ProfileData.new(3, -3, -10, 0.1, 0.1, { 0: 1, 1: -0.25, 2: 0 }),
ProfileData.new(3, -3, -10, 0.1, 0.1, { 0: 0, 1: 1, 2: -0.25 }),
ProfileData.new(3, -3, -10, 0.1, 0.1, { 0: -0.25, 1: 0, 2: 1 }),
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 1, 1: -0.25, 2: 0}),
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 0, 1: 1, 2: -0.25}),
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: -0.25, 1: 0, 2: 1}),
]
return profiles[index]
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func load_data(data: ProfileData):
happy_threshold = data.happy_threshold
angry_threshold = data.angry_threshold

View File

@ -1,7 +1,7 @@
extends Node2D
@export_range(1, 16, 1)
var max_persons = 16
@export_range(1, 16, 1) var max_persons = 16
func _ready():
var counter = 0

View File

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"]
[ext_resource type="Texture2D" uid="uid://b6p145ne8x013" path="res://sprites/room/table.svg" id="2_bax5s"]
[ext_resource type="PackedScene" uid="uid://bbehbuw5lvfkr" path="res://sprites/room/chair.tscn" id="3_y4hpm"]
[ext_resource type="PackedScene" path="res://sprites/room/chair.tscn" id="3_y4hpm"]
[node name="Crowd" type="Node2D"]
position = Vector2(240, 232)

View File

@ -54,7 +54,7 @@ func _map_color_to_profile_data_index(color):
"red":
return 2
return 0
static func get_random_color():
var keys = ["blue", "green", "red"]
return keys[randi() % keys.size()]
@ -64,14 +64,14 @@ func _ready():
laughter_left = 0.
mood = randf_range(profile.lashout_threshold, profile.happy_threshold)
update_expression()
var profile_index = _map_color_to_profile_data_index(color)
var profile_data = AudienceProfile.get_profile_data(profile_index)
profile.load_data(profile_data)
if body_shape == null:
set_random_body(color)
if face == null:
set_random_face()
@ -79,16 +79,16 @@ func _ready():
func _process(delta):
if laughter_left >= 0:
laughter_left -= delta
if mood > profile.happy_threshold * .5:
mood -= profile.happiness_decay * delta
elif mood < profile.lashout_threshold * .9:
mood += profile.lashout_decay * delta
if mood < profile.lashout_threshold:
throw_bottle()
update_expression()
func _input(event):
@ -107,7 +107,7 @@ func update_mood(change: float):
var bob_duration = laughter_duration / laughter_bobs / 2
tween.tween_property(face, "position", Vector2.UP * 20, bob_duration).set_delay(randf_range(0, bob_duration))
tween.tween_property(face, "position", Vector2.ZERO, bob_duration)
mood += change
func update_expression():
@ -119,7 +119,7 @@ func update_expression():
expression = "angry"
else:
expression = "neutral"
func set_random_body(for_color):
if str(for_color) not in known_bodies:
var keys = known_bodies.keys()

View File

@ -3,20 +3,23 @@ extends Node2D
@onready var fade_overlay = %FadeOverlay
@onready var pause_overlay = %PauseOverlay
func _ready() -> void:
fade_overlay.visible = true
if SaveGame.has_save():
SaveGame.load_game(get_tree())
pause_overlay.game_exited.connect(_save_game)
func _input(event) -> void:
if event.is_action_pressed("pause") and not pause_overlay.visible:
get_viewport().set_input_as_handled()
get_tree().paused = true
pause_overlay.grab_button_focus()
pause_overlay.visible = true
func _save_game() -> void:
SaveGame.save_game(get_tree())

View File

@ -9,7 +9,13 @@
script = ExtResource("1_lofpb")
action = "joke_button_1"
sprite = NodePath("Sprite2D")
stamina_categories = Array[int]([1, 5, 10])
type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")])
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_ivsb5")
[node name="StaminaLabel" type="RichTextLabel" parent="."]
offset_right = 40.0
offset_bottom = 40.0
text = "xx"

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://cicyfp5xjvvu4"]
[gd_scene load_steps=17 format=3 uid="uid://cicyfp5xjvvu4"]
[ext_resource type="Texture2D" uid="uid://bg85if5rrrdmm" path="res://sprites/room/buehne.svg" id="1_32lst"]
[ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"]
@ -6,7 +6,9 @@
[ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"]
[ext_resource type="PackedScene" uid="uid://r1i7ln2hpwq5" path="res://scenes/joke_button.tscn" id="3_0t41i"]
[ext_resource type="Texture2D" uid="uid://b8tb4o75kjffn" path="res://sprites/tim_talk.svg" id="3_e1fvx"]
[ext_resource type="Script" path="res://scenes/DisplayStamina.gd" id="6_88orn"]
[ext_resource type="Texture2D" uid="uid://d2264dy2o4q6d" path="res://sprites/tim_side.svg" id="6_qpa7m"]
[ext_resource type="Script" path="res://scenes/DisplayMood.gd" id="7_5m0td"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jfw8v"]
radius = 23.0217
@ -14,22 +16,6 @@ radius = 23.0217
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wmfel"]
size = Vector2(250, 10000)
[sub_resource type="Animation" id="Animation_kkrfv"]
resource_name = "talking"
length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3, 3.25, 3.5, 3.75, 3.95),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit")]
}
[sub_resource type="Animation" id="Animation_n0bwh"]
length = 0.001
tracks/0/type = "value"
@ -60,6 +46,22 @@ tracks/0/keys = {
"values": [ExtResource("6_qpa7m"), ExtResource("6_qpa7m")]
}
[sub_resource type="Animation" id="Animation_kkrfv"]
resource_name = "talking"
length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3, 3.25, 3.5, 3.75, 3.95),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit")]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xvfym"]
_data = {
"RESET": SubResource("Animation_n0bwh"),
@ -67,6 +69,9 @@ _data = {
"talking": SubResource("Animation_kkrfv")
}
[sub_resource type="LabelSettings" id="LabelSettings_aq472"]
font_size = 32
[node name="Stage" type="Node2D"]
z_index = 100
@ -128,6 +133,32 @@ libraries = {
[node name="Boundary" type="Node2D" parent="."]
script = ExtResource("2_8p6ir")
[node name="DisplayGUI" type="CanvasLayer" parent="."]
follow_viewport_enabled = true
[node name="Stamina" type="Label" parent="DisplayGUI"]
offset_right = 80.0
offset_bottom = 46.0
text = "100"
label_settings = SubResource("LabelSettings_aq472")
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("6_88orn")
[node name="Mood" type="Label" parent="DisplayGUI"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -170.0
offset_right = -10.0
offset_bottom = 46.0
grow_horizontal = 0
text = "0"
label_settings = SubResource("LabelSettings_aq472")
horizontal_alignment = 2
vertical_alignment = 1
script = ExtResource("7_5m0td")
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"]
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"]
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"]

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@ -7,6 +7,8 @@ enum JokeType {
}
var type: JokeType
var required_stamina: int
func _init(type):
func _init(type, required_stamina):
self.type = type
self.required_stamina = required_stamina

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