Merge branch 'main' into feature/tim_animation

# Conflicts:
#	godot/scenes/Tim.gd
#	godot/scenes/stage.tscn
This commit is contained in:
Marvin Dalheimer 2024-01-27 20:46:22 +01:00
commit fe5436c9ab
13 changed files with 200 additions and 98 deletions

View File

@ -0,0 +1,17 @@
extends Label
var audience: Array[AudienceMember] = []
# Called when the node enters the scene tree for the first time.
func _ready():
for seat in get_node("/root/IngameScene/Crowd/Seats").get_children():
audience.append(seat.get_node("Person"))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var mood = 0
for m in audience:
mood += m.mood
text = str(int(mood))

View File

@ -0,0 +1,7 @@
extends Label
@onready var Tim : Comedian = get_node("../../Tim")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
text = str(int(max(0, Tim.stamina)))

View File

@ -5,27 +5,37 @@ signal button_pressed(joke)
@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String @export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
@export var sprite: Sprite2D @export var sprite: Sprite2D
@export var stamina_categories: Array[int]
@export var type_sprites: Array[Texture2D] @export var type_sprites: Array[Texture2D]
var stamina_label: RichTextLabel
var current_joke: Joke var current_joke: Joke
func _map_action_to_joke(): func _map_action_to_joke_type():
match action: match action:
"joke_button_1": "joke_button_1":
return Joke.new(Joke.JokeType.Joke1) return Joke.JokeType.Joke1
"joke_button_2": "joke_button_2":
return Joke.new(Joke.JokeType.Joke2) return Joke.JokeType.Joke2
"joke_button_3": "joke_button_3":
return Joke.new(Joke.JokeType.Joke3) return Joke.JokeType.Joke3
func _get_joke(type):
return Joke.new(type, stamina_categories[randi_range(0, stamina_categories.size() - 1)])
func _ready(): func _ready():
set_current_joke(_map_action_to_joke()) stamina_label = find_child("StaminaLabel")
set_current_joke(_get_joke(_map_action_to_joke_type()))
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
if Input.is_action_just_pressed(action): if Input.is_action_just_pressed(action):
button_pressed.emit(current_joke) button_pressed.emit(current_joke)
set_current_joke(_get_joke(_map_action_to_joke_type()))
func set_current_joke(joke: Joke): func set_current_joke(joke: Joke):
current_joke = joke current_joke = joke
sprite.texture = type_sprites[joke.type] sprite.texture = type_sprites[joke.type]
stamina_label.text = "%s" % joke.required_stamina
print("stamina: ", joke.required_stamina)

View File

@ -1,17 +1,21 @@
class_name Comedian
extends Node2D extends Node2D
@export var move_speed = 100 @export var move_speed = 100
@export var boundary: Boundary @export var boundary: Boundary
@export var tim_sprite: Sprite2D @export var tim_sprite: Sprite2D
@export var transmitter_area: Area2D @export var transmitter_area: Area2D
@export var stamina: int = 100
var default_texture: Texture2D = load("res://sprites/tim_side.png") var default_texture: Texture2D = load("res://sprites/tim_side.png")
var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg") var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
Signals.hit_tim.connect(ouch) Signals.hit_tim.connect(ouch)
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
if Input.is_action_pressed("move_right"): if Input.is_action_pressed("move_right"):
@ -27,8 +31,9 @@ func _process(delta):
global_position = Vector2(boundary.get_most_left_position(), global_position.y) global_position = Vector2(boundary.get_most_left_position(), global_position.y)
func _on_joke_button_button_pressed(joke): func _on_joke_button_button_pressed(joke: Joke):
$AnimationPlayer.play("talking") $AnimationPlayer.play("talking")
stamina -= joke.required_stamina
for body in transmitter_area.get_overlapping_bodies(): for body in transmitter_area.get_overlapping_bodies():
var person = body.find_parent("Person") var person = body.find_parent("Person")
@ -37,6 +42,14 @@ func _on_joke_button_button_pressed(joke):
person.on_joke(joke) person.on_joke(joke)
if stamina <= 0:
_on_stamina_empty()
func _on_stamina_empty():
pass
func ouch(): func ouch():
$Sprite2D.texture = ducking_texture $Sprite2D.texture = ducking_texture
await get_tree().create_timer(1).timeout await get_tree().create_timer(1).timeout

View File

@ -1,6 +1,7 @@
class_name AudienceProfile class_name AudienceProfile
extends Node2D extends Node2D
class ProfileData: class ProfileData:
var happy_threshold: float var happy_threshold: float
var angry_threshold: float var angry_threshold: float
@ -9,7 +10,14 @@ class ProfileData:
var lashout_decay: float var lashout_decay: float
var joke_mood_mapping: Dictionary var joke_mood_mapping: Dictionary
func _init(happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping): func _init(
happy_threshold,
angry_threshold,
lashout_threshold,
happiness_decay,
lashout_decay,
joke_mood_mapping
):
self.happy_threshold = happy_threshold self.happy_threshold = happy_threshold
self.angry_threshold = angry_threshold self.angry_threshold = angry_threshold
self.lashout_threshold = lashout_threshold self.lashout_threshold = lashout_threshold
@ -17,6 +25,7 @@ class ProfileData:
self.lashout_decay = lashout_decay self.lashout_decay = lashout_decay
self.joke_mood_mapping = joke_mood_mapping self.joke_mood_mapping = joke_mood_mapping
var happy_threshold: float var happy_threshold: float
var angry_threshold: float var angry_threshold: float
var lashout_threshold: float var lashout_threshold: float
@ -27,6 +36,7 @@ var lashout_decay : float
# Maps JokeType (as int) to mood change (as float) # Maps JokeType (as int) to mood change (as float)
var joke_mood_mapping: Dictionary var joke_mood_mapping: Dictionary
static func get_profile_data(index) -> ProfileData: static func get_profile_data(index) -> ProfileData:
var profiles = [ var profiles = [
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 1, 1: -0.25, 2: 0}), ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 1, 1: -0.25, 2: 0}),
@ -35,14 +45,17 @@ static func get_profile_data(index) -> ProfileData:
] ]
return profiles[index] return profiles[index]
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta): func _process(_delta):
pass pass
func load_data(data: ProfileData): func load_data(data: ProfileData):
happy_threshold = data.happy_threshold happy_threshold = data.happy_threshold
angry_threshold = data.angry_threshold angry_threshold = data.angry_threshold

View File

@ -1,7 +1,7 @@
extends Node2D extends Node2D
@export_range(1, 16, 1) @export_range(1, 16, 1) var max_persons = 16
var max_persons = 16
func _ready(): func _ready():
var counter = 0 var counter = 0

View File

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"] [ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"]
[ext_resource type="Texture2D" uid="uid://b6p145ne8x013" path="res://sprites/room/table.svg" id="2_bax5s"] [ext_resource type="Texture2D" uid="uid://b6p145ne8x013" path="res://sprites/room/table.svg" id="2_bax5s"]
[ext_resource type="PackedScene" uid="uid://bbehbuw5lvfkr" path="res://sprites/room/chair.tscn" id="3_y4hpm"] [ext_resource type="PackedScene" path="res://sprites/room/chair.tscn" id="3_y4hpm"]
[node name="Crowd" type="Node2D"] [node name="Crowd" type="Node2D"]
position = Vector2(240, 232) position = Vector2(240, 232)

View File

@ -3,6 +3,7 @@ extends Node2D
@onready var fade_overlay = %FadeOverlay @onready var fade_overlay = %FadeOverlay
@onready var pause_overlay = %PauseOverlay @onready var pause_overlay = %PauseOverlay
func _ready() -> void: func _ready() -> void:
fade_overlay.visible = true fade_overlay.visible = true
@ -11,6 +12,7 @@ func _ready() -> void:
pause_overlay.game_exited.connect(_save_game) pause_overlay.game_exited.connect(_save_game)
func _input(event) -> void: func _input(event) -> void:
if event.is_action_pressed("pause") and not pause_overlay.visible: if event.is_action_pressed("pause") and not pause_overlay.visible:
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
@ -18,5 +20,6 @@ func _input(event) -> void:
pause_overlay.grab_button_focus() pause_overlay.grab_button_focus()
pause_overlay.visible = true pause_overlay.visible = true
func _save_game() -> void: func _save_game() -> void:
SaveGame.save_game(get_tree()) SaveGame.save_game(get_tree())

View File

@ -9,7 +9,13 @@
script = ExtResource("1_lofpb") script = ExtResource("1_lofpb")
action = "joke_button_1" action = "joke_button_1"
sprite = NodePath("Sprite2D") sprite = NodePath("Sprite2D")
stamina_categories = Array[int]([1, 5, 10])
type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")]) type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")])
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_ivsb5") texture = ExtResource("2_ivsb5")
[node name="StaminaLabel" type="RichTextLabel" parent="."]
offset_right = 40.0
offset_bottom = 40.0
text = "xx"

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://cicyfp5xjvvu4"] [gd_scene load_steps=17 format=3 uid="uid://cicyfp5xjvvu4"]
[ext_resource type="Texture2D" uid="uid://bg85if5rrrdmm" path="res://sprites/room/buehne.svg" id="1_32lst"] [ext_resource type="Texture2D" uid="uid://bg85if5rrrdmm" path="res://sprites/room/buehne.svg" id="1_32lst"]
[ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"] [ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"]
@ -6,7 +6,9 @@
[ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"] [ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"]
[ext_resource type="PackedScene" uid="uid://r1i7ln2hpwq5" path="res://scenes/joke_button.tscn" id="3_0t41i"] [ext_resource type="PackedScene" uid="uid://r1i7ln2hpwq5" path="res://scenes/joke_button.tscn" id="3_0t41i"]
[ext_resource type="Texture2D" uid="uid://b8tb4o75kjffn" path="res://sprites/tim_talk.svg" id="3_e1fvx"] [ext_resource type="Texture2D" uid="uid://b8tb4o75kjffn" path="res://sprites/tim_talk.svg" id="3_e1fvx"]
[ext_resource type="Script" path="res://scenes/DisplayStamina.gd" id="6_88orn"]
[ext_resource type="Texture2D" uid="uid://d2264dy2o4q6d" path="res://sprites/tim_side.svg" id="6_qpa7m"] [ext_resource type="Texture2D" uid="uid://d2264dy2o4q6d" path="res://sprites/tim_side.svg" id="6_qpa7m"]
[ext_resource type="Script" path="res://scenes/DisplayMood.gd" id="7_5m0td"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jfw8v"] [sub_resource type="CircleShape2D" id="CircleShape2D_jfw8v"]
radius = 23.0217 radius = 23.0217
@ -14,22 +16,6 @@ radius = 23.0217
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wmfel"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_wmfel"]
size = Vector2(250, 10000) size = Vector2(250, 10000)
[sub_resource type="Animation" id="Animation_kkrfv"]
resource_name = "talking"
length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3, 3.25, 3.5, 3.75, 3.95),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit")]
}
[sub_resource type="Animation" id="Animation_n0bwh"] [sub_resource type="Animation" id="Animation_n0bwh"]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
@ -60,6 +46,22 @@ tracks/0/keys = {
"values": [ExtResource("6_qpa7m"), ExtResource("6_qpa7m")] "values": [ExtResource("6_qpa7m"), ExtResource("6_qpa7m")]
} }
[sub_resource type="Animation" id="Animation_kkrfv"]
resource_name = "talking"
length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3, 3.25, 3.5, 3.75, 3.95),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 1,
"values": [ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit")]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xvfym"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_xvfym"]
_data = { _data = {
"RESET": SubResource("Animation_n0bwh"), "RESET": SubResource("Animation_n0bwh"),
@ -67,6 +69,9 @@ _data = {
"talking": SubResource("Animation_kkrfv") "talking": SubResource("Animation_kkrfv")
} }
[sub_resource type="LabelSettings" id="LabelSettings_aq472"]
font_size = 32
[node name="Stage" type="Node2D"] [node name="Stage" type="Node2D"]
z_index = 100 z_index = 100
@ -128,6 +133,32 @@ libraries = {
[node name="Boundary" type="Node2D" parent="."] [node name="Boundary" type="Node2D" parent="."]
script = ExtResource("2_8p6ir") script = ExtResource("2_8p6ir")
[node name="DisplayGUI" type="CanvasLayer" parent="."]
follow_viewport_enabled = true
[node name="Stamina" type="Label" parent="DisplayGUI"]
offset_right = 80.0
offset_bottom = 46.0
text = "100"
label_settings = SubResource("LabelSettings_aq472")
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("6_88orn")
[node name="Mood" type="Label" parent="DisplayGUI"]
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -170.0
offset_right = -10.0
offset_bottom = 46.0
grow_horizontal = 0
text = "0"
label_settings = SubResource("LabelSettings_aq472")
horizontal_alignment = 2
vertical_alignment = 1
script = ExtResource("7_5m0td")
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"] [connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"]
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"] [connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"]
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"] [connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"]

View File

@ -7,6 +7,8 @@ enum JokeType {
} }
var type: JokeType var type: JokeType
var required_stamina: int
func _init(type): func _init(type, required_stamina):
self.type = type self.type = type
self.required_stamina = required_stamina

File diff suppressed because one or more lines are too long