Merge branch 'main' into feature/tim_animation
# Conflicts: # godot/scenes/Tim.gd # godot/scenes/stage.tscn
This commit is contained in:
commit
fe5436c9ab
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@ -0,0 +1,17 @@
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extends Label
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||||
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||||
var audience: Array[AudienceMember] = []
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for seat in get_node("/root/IngameScene/Crowd/Seats").get_children():
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audience.append(seat.get_node("Person"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var mood = 0
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for m in audience:
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mood += m.mood
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text = str(int(mood))
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@ -0,0 +1,7 @@
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extends Label
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@onready var Tim : Comedian = get_node("../../Tim")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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text = str(int(max(0, Tim.stamina)))
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@ -5,27 +5,37 @@ signal button_pressed(joke)
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@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
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@export var sprite: Sprite2D
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@export var stamina_categories: Array[int]
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@export var type_sprites: Array[Texture2D]
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var stamina_label: RichTextLabel
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var current_joke: Joke
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func _map_action_to_joke():
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func _map_action_to_joke_type():
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match action:
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"joke_button_1":
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return Joke.new(Joke.JokeType.Joke1)
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return Joke.JokeType.Joke1
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"joke_button_2":
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return Joke.new(Joke.JokeType.Joke2)
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return Joke.JokeType.Joke2
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"joke_button_3":
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return Joke.new(Joke.JokeType.Joke3)
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return Joke.JokeType.Joke3
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func _get_joke(type):
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return Joke.new(type, stamina_categories[randi_range(0, stamina_categories.size() - 1)])
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func _ready():
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set_current_joke(_map_action_to_joke())
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stamina_label = find_child("StaminaLabel")
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set_current_joke(_get_joke(_map_action_to_joke_type()))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_pressed(action):
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button_pressed.emit(current_joke)
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set_current_joke(_get_joke(_map_action_to_joke_type()))
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func set_current_joke(joke: Joke):
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current_joke = joke
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sprite.texture = type_sprites[joke.type]
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stamina_label.text = "%s" % joke.required_stamina
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print("stamina: ", joke.required_stamina)
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@ -1,43 +1,56 @@
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class_name Comedian
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extends Node2D
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@export var move_speed = 100
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@export var boundary: Boundary
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@export var tim_sprite : Sprite2D
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@export var tim_sprite: Sprite2D
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@export var transmitter_area: Area2D
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@export var stamina: int = 100
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var default_texture: Texture2D = load("res://sprites/tim_side.png")
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var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Signals.hit_tim.connect(ouch)
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Signals.hit_tim.connect(ouch)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_pressed("move_right"):
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tim_sprite.flip_h = true
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global_position += Vector2.RIGHT * delta * move_speed
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if global_position.x > boundary.get_most_right_position():
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global_position = Vector2(boundary.get_most_right_position(), global_position.y)
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if Input.is_action_pressed("move_right"):
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tim_sprite.flip_h = true
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global_position += Vector2.RIGHT * delta * move_speed
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if global_position.x > boundary.get_most_right_position():
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global_position = Vector2(boundary.get_most_right_position(), global_position.y)
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if Input.is_action_pressed("move_left"):
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tim_sprite.flip_h = false
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global_position += Vector2.LEFT * delta * move_speed
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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if Input.is_action_pressed("move_left"):
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tim_sprite.flip_h = false
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global_position += Vector2.LEFT * delta * move_speed
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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func _on_joke_button_button_pressed(joke):
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$AnimationPlayer.play("talking")
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func _on_joke_button_button_pressed(joke: Joke):
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$AnimationPlayer.play("talking")
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stamina -= joke.required_stamina
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for body in transmitter_area.get_overlapping_bodies():
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var person = body.find_parent("Person")
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if not (person is AudienceMember):
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continue
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for body in transmitter_area.get_overlapping_bodies():
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var person = body.find_parent("Person")
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if not (person is AudienceMember):
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continue
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person.on_joke(joke)
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if stamina <= 0:
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_on_stamina_empty()
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func _on_stamina_empty():
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pass
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person.on_joke(joke)
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func ouch():
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$Sprite2D.texture = ducking_texture
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await get_tree().create_timer(1).timeout
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$Sprite2D.texture = default_texture
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$Sprite2D.texture = ducking_texture
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await get_tree().create_timer(1).timeout
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$Sprite2D.texture = default_texture
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@ -1,6 +1,7 @@
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class_name AudienceProfile
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extends Node2D
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class ProfileData:
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var happy_threshold: float
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var angry_threshold: float
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@ -9,7 +10,14 @@ class ProfileData:
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var lashout_decay: float
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var joke_mood_mapping: Dictionary
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func _init(happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping):
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func _init(
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happy_threshold,
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angry_threshold,
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lashout_threshold,
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happiness_decay,
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lashout_decay,
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joke_mood_mapping
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):
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self.happy_threshold = happy_threshold
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self.angry_threshold = angry_threshold
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self.lashout_threshold = lashout_threshold
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@ -17,32 +25,37 @@ class ProfileData:
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self.lashout_decay = lashout_decay
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self.joke_mood_mapping = joke_mood_mapping
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var happy_threshold : float
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var angry_threshold : float
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var lashout_threshold : float
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var happiness_decay : float
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var lashout_decay : float
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var happy_threshold: float
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var angry_threshold: float
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var lashout_threshold: float
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var happiness_decay: float
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var lashout_decay: float
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# Maps JokeType (as int) to mood change (as float)
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var joke_mood_mapping: Dictionary
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static func get_profile_data(index) -> ProfileData:
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var profiles = [
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ProfileData.new(3, -3, -10, 0.1, 0.1, { 0: 1, 1: -0.25, 2: 0 }),
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ProfileData.new(3, -3, -10, 0.1, 0.1, { 0: 0, 1: 1, 2: -0.25 }),
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ProfileData.new(3, -3, -10, 0.1, 0.1, { 0: -0.25, 1: 0, 2: 1 }),
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ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 1, 1: -0.25, 2: 0}),
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ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 0, 1: 1, 2: -0.25}),
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ProfileData.new(3, -3, -10, 0.1, 0.1, {0: -0.25, 1: 0, 2: 1}),
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]
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return profiles[index]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func load_data(data: ProfileData):
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happy_threshold = data.happy_threshold
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angry_threshold = data.angry_threshold
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|
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@ -1,7 +1,7 @@
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extends Node2D
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@export_range(1, 16, 1)
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var max_persons = 16
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@export_range(1, 16, 1) var max_persons = 16
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func _ready():
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var counter = 0
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|
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@ -2,7 +2,7 @@
|
|||
|
||||
[ext_resource type="Script" path="res://scenes/crowd/crowd.gd" id="1_y7wyj"]
|
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[ext_resource type="Texture2D" uid="uid://b6p145ne8x013" path="res://sprites/room/table.svg" id="2_bax5s"]
|
||||
[ext_resource type="PackedScene" uid="uid://bbehbuw5lvfkr" path="res://sprites/room/chair.tscn" id="3_y4hpm"]
|
||||
[ext_resource type="PackedScene" path="res://sprites/room/chair.tscn" id="3_y4hpm"]
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[node name="Crowd" type="Node2D"]
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position = Vector2(240, 232)
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|
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@ -54,7 +54,7 @@ func _map_color_to_profile_data_index(color):
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"red":
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return 2
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return 0
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static func get_random_color():
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var keys = ["blue", "green", "red"]
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return keys[randi() % keys.size()]
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@ -64,14 +64,14 @@ func _ready():
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laughter_left = 0.
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mood = randf_range(profile.lashout_threshold, profile.happy_threshold)
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update_expression()
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|
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|
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var profile_index = _map_color_to_profile_data_index(color)
|
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var profile_data = AudienceProfile.get_profile_data(profile_index)
|
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profile.load_data(profile_data)
|
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|
||||
|
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if body_shape == null:
|
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set_random_body(color)
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|
||||
|
||||
if face == null:
|
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set_random_face()
|
||||
|
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|
@ -79,16 +79,16 @@ func _ready():
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|||
func _process(delta):
|
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if laughter_left >= 0:
|
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laughter_left -= delta
|
||||
|
||||
|
||||
if mood > profile.happy_threshold * .5:
|
||||
mood -= profile.happiness_decay * delta
|
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elif mood < profile.lashout_threshold * .9:
|
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mood += profile.lashout_decay * delta
|
||||
|
||||
|
||||
|
||||
if mood < profile.lashout_threshold:
|
||||
throw_bottle()
|
||||
|
||||
|
||||
update_expression()
|
||||
|
||||
func _input(event):
|
||||
|
@ -107,7 +107,7 @@ func update_mood(change: float):
|
|||
var bob_duration = laughter_duration / laughter_bobs / 2
|
||||
tween.tween_property(face, "position", Vector2.UP * 20, bob_duration).set_delay(randf_range(0, bob_duration))
|
||||
tween.tween_property(face, "position", Vector2.ZERO, bob_duration)
|
||||
|
||||
|
||||
mood += change
|
||||
|
||||
func update_expression():
|
||||
|
@ -119,7 +119,7 @@ func update_expression():
|
|||
expression = "angry"
|
||||
else:
|
||||
expression = "neutral"
|
||||
|
||||
|
||||
func set_random_body(for_color):
|
||||
if str(for_color) not in known_bodies:
|
||||
var keys = known_bodies.keys()
|
||||
|
|
|
@ -3,20 +3,23 @@ extends Node2D
|
|||
@onready var fade_overlay = %FadeOverlay
|
||||
@onready var pause_overlay = %PauseOverlay
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
fade_overlay.visible = true
|
||||
|
||||
|
||||
if SaveGame.has_save():
|
||||
SaveGame.load_game(get_tree())
|
||||
|
||||
|
||||
pause_overlay.game_exited.connect(_save_game)
|
||||
|
||||
|
||||
func _input(event) -> void:
|
||||
if event.is_action_pressed("pause") and not pause_overlay.visible:
|
||||
get_viewport().set_input_as_handled()
|
||||
get_tree().paused = true
|
||||
pause_overlay.grab_button_focus()
|
||||
pause_overlay.visible = true
|
||||
|
||||
|
||||
|
||||
func _save_game() -> void:
|
||||
SaveGame.save_game(get_tree())
|
||||
|
|
|
@ -9,7 +9,13 @@
|
|||
script = ExtResource("1_lofpb")
|
||||
action = "joke_button_1"
|
||||
sprite = NodePath("Sprite2D")
|
||||
stamina_categories = Array[int]([1, 5, 10])
|
||||
type_sprites = Array[Texture2D]([ExtResource("3_26ki8"), ExtResource("2_ivsb5"), ExtResource("4_o1r21")])
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_ivsb5")
|
||||
|
||||
[node name="StaminaLabel" type="RichTextLabel" parent="."]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
text = "xx"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=14 format=3 uid="uid://cicyfp5xjvvu4"]
|
||||
[gd_scene load_steps=17 format=3 uid="uid://cicyfp5xjvvu4"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bg85if5rrrdmm" path="res://sprites/room/buehne.svg" id="1_32lst"]
|
||||
[ext_resource type="Script" path="res://scenes/Tim.gd" id="1_g3k2b"]
|
||||
|
@ -6,7 +6,9 @@
|
|||
[ext_resource type="Script" path="res://scenes/Boundary.gd" id="2_8p6ir"]
|
||||
[ext_resource type="PackedScene" uid="uid://r1i7ln2hpwq5" path="res://scenes/joke_button.tscn" id="3_0t41i"]
|
||||
[ext_resource type="Texture2D" uid="uid://b8tb4o75kjffn" path="res://sprites/tim_talk.svg" id="3_e1fvx"]
|
||||
[ext_resource type="Script" path="res://scenes/DisplayStamina.gd" id="6_88orn"]
|
||||
[ext_resource type="Texture2D" uid="uid://d2264dy2o4q6d" path="res://sprites/tim_side.svg" id="6_qpa7m"]
|
||||
[ext_resource type="Script" path="res://scenes/DisplayMood.gd" id="7_5m0td"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_jfw8v"]
|
||||
radius = 23.0217
|
||||
|
@ -14,22 +16,6 @@ radius = 23.0217
|
|||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wmfel"]
|
||||
size = Vector2(250, 10000)
|
||||
|
||||
[sub_resource type="Animation" id="Animation_kkrfv"]
|
||||
resource_name = "talking"
|
||||
length = 4.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3, 3.25, 3.5, 3.75, 3.95),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit")]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_n0bwh"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
|
@ -60,6 +46,22 @@ tracks/0/keys = {
|
|||
"values": [ExtResource("6_qpa7m"), ExtResource("6_qpa7m")]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_kkrfv"]
|
||||
resource_name = "talking"
|
||||
length = 4.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:texture")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.25, 0.5, 0.75, 1, 1.25, 1.5, 1.75, 2, 2.25, 2.5, 2.75, 3, 3.25, 3.5, 3.75, 3.95),
|
||||
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("6_qpa7m"), ExtResource("3_e1fvx"), ExtResource("1_saxit")]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xvfym"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_n0bwh"),
|
||||
|
@ -67,6 +69,9 @@ _data = {
|
|||
"talking": SubResource("Animation_kkrfv")
|
||||
}
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_aq472"]
|
||||
font_size = 32
|
||||
|
||||
[node name="Stage" type="Node2D"]
|
||||
z_index = 100
|
||||
|
||||
|
@ -128,6 +133,32 @@ libraries = {
|
|||
[node name="Boundary" type="Node2D" parent="."]
|
||||
script = ExtResource("2_8p6ir")
|
||||
|
||||
[node name="DisplayGUI" type="CanvasLayer" parent="."]
|
||||
follow_viewport_enabled = true
|
||||
|
||||
[node name="Stamina" type="Label" parent="DisplayGUI"]
|
||||
offset_right = 80.0
|
||||
offset_bottom = 46.0
|
||||
text = "100"
|
||||
label_settings = SubResource("LabelSettings_aq472")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("6_88orn")
|
||||
|
||||
[node name="Mood" type="Label" parent="DisplayGUI"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -170.0
|
||||
offset_right = -10.0
|
||||
offset_bottom = 46.0
|
||||
grow_horizontal = 0
|
||||
text = "0"
|
||||
label_settings = SubResource("LabelSettings_aq472")
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 1
|
||||
script = ExtResource("7_5m0td")
|
||||
|
||||
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 1" to="Tim" method="_on_joke_button_button_pressed"]
|
||||
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 2" to="Tim" method="_on_joke_button_button_pressed"]
|
||||
[connection signal="button_pressed" from="Tim/Joke Buttons/Joke Button 3" to="Tim" method="_on_joke_button_button_pressed"]
|
||||
|
|
|
@ -7,6 +7,8 @@ enum JokeType {
|
|||
}
|
||||
|
||||
var type: JokeType
|
||||
var required_stamina: int
|
||||
|
||||
func _init(type):
|
||||
func _init(type, required_stamina):
|
||||
self.type = type
|
||||
self.required_stamina = required_stamina
|
||||
|
|
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Loading…
Reference in New Issue