class_name Crowd extends Node2D @export_range(1, 16, 1) var max_persons = 16 var audience : Array[AudienceMember] = [] var overall_mood : float = 0 func _ready(): var counter = 0 var person = preload("res://scenes/crowd/person.tscn") for seat in $Seats.get_children(): var person_node = person.instantiate() person_node.color = AudienceMember.get_random_color() seat.add_child(person_node) audience.append(person_node) counter += 1 if counter == max_persons: break # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): overall_mood = 0 for m in audience: overall_mood += m.mood * 10